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Furious Charge problem/bug

botzor

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Joined
Jan 22, 2011
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For some reason when the bot is charging around with Reakor's set he randomly charge back like back tracking and on boss fights he go crazy like.. charge boss then charge away from boss.. then charge to boss... just wasting charges on charging away from boss to nothing using trinity 2.4.2

edit: i just noticed it happend only if trash mobs are close.. but he doesnt charge far enough to even hit them -.-

Anyone know how to fix this?
 
Last edited:
Having the same issue here. For example it's running towards a champion pack and just when it reaches the pack it charges AWAY from it. It does this until all charges are gone and then engages the mobs in combat.
 
i managed to fix so it doesnt waste charge on the purple orbs atleast
in DB\Plugins\Trinity\Combat\HandleTarget.cs edit on line 319 it should say like
Code:
CurrentTarget.Type == GObjectType.ProgressionGlobe ||
just remove that line

BUT that will also remove so other clases dont use charges/rolls/teleports to get the purple globes..

you could also do it this way but i havnt tried it .. same file but on line 873-879

you should see this...

Code:
                // Furious Charge movement for a barb
                if (CombatBase.CanCast(SNOPower.Barbarian_FuriousCharge))
                {
                    ZetaDia.Me.UsePower(SNOPower.Barbarian_FuriousCharge, CurrentDestination, CurrentWorldDynamicId, -1);
                    SpellHistory.RecordSpell(SNOPower.Barbarian_FuriousCharge);
                    return true;
                }

just remove that entire section that should only fix barb.. and it might also fix that charge backwards crap its doing but im not sure this has not been tried yet.. but im pretty sure it should fix it :) try it out but remember to keep backups
 
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