Does making that change effect rotations or functionality at all?
It makes them less reliable. This is a big performance drop for healing especially; some dps classes will barely notice a difference.
Is it not possible for the routine Devs to implement these things into the routine so ppl like me who are clueless when it comes to writing code etc, dont have to mess about with the coding? it would also be great if the routine didn't crash everytime you switch zones. having to pay for this routine every 3 months or whatever price plan PPL are on should at least warrant better customer service. Honourbuddy for World of Warcraft for eg. is a one off payment and gets a shit load of updates and runs seemless in the game. SWtoR is a good game and i for one think this BOT needs little more loving![]()
Is it not possible for the routine Devs to implement these things into the routine so ppl like me who are clueless when it comes to writing code etc, dont have to mess about with the coding? it would also be great if the routine didn't crash everytime you switch zones. having to pay for this routine every 3 months or whatever price plan PPL are on should at least warrant better customer service. Honourbuddy for World of Warcraft for eg. is a one off payment and gets a shit load of updates and runs seemless in the game. SWtoR is a good game and i for one think this BOT needs little more loving![]()
Go into your combat routine for your class. Change every instance of new LockSelector to new PrioritySelector
Then do the same for DefaultCombat.
Use Notepad++ to make changes. Its free and makes things so much easier.
This will solve all your FPS problems.
Ideally, they would all be PrioritySelectors to begin with..![]()
Weird. Its the other way around for us. PrioritySelector has better FPS thats why it was changed to that.