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Forsaken MAsters leveling

damador

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How to enable forsaknem masters quests (pick up and clear on encounter) ?

for some reason bot skip forsaken masters questes
 
They are not implemented yet. Give the community some time, I'm sure someone will come up with a nice plugin.
 
The default bot is just a grind bot; it won't do that content.

A community contributed plugin will most likely be updated over the upcoming week. Even though the game has been out a week, this is the first EB beta release for a while, so no one had a chance to update early or prepared due to how the game went.
 
Sorry if I sound like an asshole but why isn't Masters part of Exilebuddy itself. It is a core feature of the game I think the core of the bot should be able to handle it aswell without needing any community contributed plugin. Forsaken Masters was released 1 year ago and we still skip masters. This is the easiest way to EB users.
 
Sorry if I sound like an asshole but why isn't Masters part of Exilebuddy itself. It is a core feature of the game I think the core of the bot should be able to handle it aswell without needing any community contributed plugin. Forsaken Masters was released 1 year ago and we still skip masters. This is the easiest way to EB users.

Simple answer is that it's outside the scope of what we provide (a basic grind bot). EB is a small project, for a niche game, but requires a ton more maintenance and work than the other projects we have.

Buddy community is built up around people doing things we don't, or doing things better than we do (or don't), but it's all dependent on having a solid stable API to work from.

This update, while not having anything really new or impressive from a user standpoint (oldgrindbot/oldroutine) is simply amazing for devs. There's now support for parties, trading, passive skill allocation, a lot more game data exposed, and better tools / gui to work from, not to mention anything else listed in the massive patch notes. Bot development is not easy, and there's been major hurdles as to why EB didn't support these before.

There's no way one person (myself, as it's still only me here) can handle all the core stuff and keep the API working an up to date in a game like this and do really specialized logic and handling of that stuff. If GGG gave us a perfect API for the game, and all we had to focus on was logic, it'd be a totally different story.

I'm perfectly fine with how we do things though (which is why I'm still here) because it does give people the opportunity to do things not really possible anywhere else. Our model isn't for everyone though, but that's the nature of anything really. I'm sure there's a lot of things other people wished they could do we do, and equally as many things users wish we did as other people do.
 
Simple answer is that it's outside the scope of what we provide (a basic grind bot). EB is a small project, for a niche game, but requires a ton more maintenance and work than the other projects we have.

Buddy community is built up around people doing things we don't, or doing things better than we do (or don't), but it's all dependent on having a solid stable API to work from.

This update, while not having anything really new or impressive from a user standpoint (oldgrindbot/oldroutine) is simply amazing for devs. There's now support for parties, trading, passive skill allocation, a lot more game data exposed, and better tools / gui to work from, not to mention anything else listed in the massive patch notes. Bot development is not easy, and there's been major hurdles as to why EB didn't support these before.

There's no way one person (myself, as it's still only me here) can handle all the core stuff and keep the API working an up to date in a game like this and do really specialized logic and handling of that stuff. If GGG gave us a perfect API for the game, and all we had to focus on was logic, it'd be a totally different story.

I'm perfectly fine with how we do things though (which is why I'm still here) because it does give people the opportunity to do things not really possible anywhere else. Our model isn't for everyone though, but that's the nature of anything really. I'm sure there's a lot of things other people wished they could do we do, and equally as many things users wish we did as other people do.

That's exactly how things should be done when there's only one core dev imo. I've been impressed with EB ever since I tried it a year back. You've been doing a terrific job! Can't wait to take a look at what this API can do.
 
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