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[WORK IN PROGRESS] Fornent - RAF Supported Questing

maatuska122

Member
Joined
Sep 10, 2012
Messages
233
.

This product is still under construction


No ETA atm. I'll update this thread when its ready for beta testing






Brief Description
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Main features
  • Full RAF support for 2 toons (Doesn't matter how many quests / levels apart your characters are when you start it)
  • Custom anti-stuck (Pretty much impossible to get stuck, see gifs below f.e)
  • Improved vendor logic & inventory management
  • Randomized ground movement
  • No dismounting when turning in & picking up quests
  • Human like activities (Jumping, Targeting others)
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[td]product picture here[/td]
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GIF tests

Randomizer
[HIDE]
[EDITED 26-May-2016 by chinajade]: Removed video/image content that violates Bliz copyrights. This product is not a 'fair use' exception.
[/HIDE]

Custom stuck solving
[HIDE]
[EDITED 26-May-2016 by chinajade]: Removed video/image content that violates Bliz copyrights. This product is not a 'fair use' exception.

[EDITED 26-May-2016 by chinajade]: Removed video/image content that violates Bliz copyrights. This product is not a 'fair use' exception.

[EDITED 26-May-2016 by chinajade]: Removed video/image content that violates Bliz copyrights. This product is not a 'fair use' exception.
[/HIDE]





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i am running 8 new RAF accounts starting up again after ban wave. i would be happy to beta test and turn over my logs if you need a full time tester .
 
Hello Maatuska122,

i like you Work! When the project is finished? The fact that we can test it i need RaF ;)
 
i am running 8 new RAF accounts starting up again after ban wave. i would be happy to beta test and turn over my logs if you need a full time tester .

Hello Maatuska122,

i like you Work! When the project is finished? The fact that we can test it i need RaF ;)

Hey!

This project has indeed taken more time than I thought.
Reason is that at first I was just going to make it simple raf supported questing pack and leave everything else as it is.
But... Currently I have rewritten my own version of "Objective" inside questing profile, meaning that this profile will use almost only my self made methods when collecting 10 wood for quest or killing 15mobs etc...
It doesn't use Objective tag at all and I'm trying to avoid also other CustomBehaviors such as "Interactwith" and "KillUntilComplete" as much as possible.

There's a lot more in it as well... For example I've tried to code navigation that doesn't use ClickToMove (working but not perfect) and some other stuff you can see in GIFs above.
It will also support doing multiple quests same time. (instead of searching just 1 objective, bot scans other interesting targets and collects/kills them if they are closer than our main objective)

And I wanted to finish my "Voyager" project before this, which is now available in store.



TL:dr Project grew a lot more than I originally planned. But it is currently only project I'll work on. ETA maybe 2-4 weeks for the first part (alliance)
 
How long does it take to until finally the RaF profiles is done yet? I really need it urgently.
 
What is the current status? Has something arise when the release comes?

I need this RaF Profil :D
 
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