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Force teleport

DomesticWarlord

Community Developer
Joined
May 16, 2013
Messages
368
Is there anyway to force a teleport? I'm using <TeleportTo Name="Hawthorne Hut" AetheryteId="4" /> to teleport but if I try to use that when it's already in the zone it just doesn't act like it recognizes the command at all. Doesn't do anything. If it's not already in that zone it works great though.
 
As I recall, the TeleportTo tag has a built-in check to see if you're on the same map as the teleport destination or not, and if you are it won't teleport you. I don't think there's an override tag to teleport you anyway, but you'd have to wait for Mastahg to respond to see for sure.
 
Thanks, that would be appreciated. Along those lines, is there any documentation for this bot on commands and such? Everything I know so far I've just picked up from other profiles.
 
This was added in the most recent version. Add Force="True" to your teleport tags to make them teleport even if you're on the same map. It will not teleport if the Aetheryte is within range of the ObjectManager, however. So if you can see the Aetheryte, it won't teleport, otherwise it will.
 
This was added in the most recent version. Add Force="True" to your teleport tags to make them teleport even if you're on the same map. It will not teleport if the Aetheryte is within range of the ObjectManager, however. So if you can see the Aetheryte, it won't teleport, otherwise it will.

I did see the patch notes for this particular tag and I appreciate the explanation for that. But I was curious if there was any documentation for every command we have at our disposal?
 
I did see the patch notes for this particular tag and I appreciate the explanation for that. But I was curious if there was any documentation for every command we have at our disposal?

Unfortunately, there isn't any real documentation on the Rebornbuddy API. Hopefully this is something Mastahg would be willing to work on, but since this is still pretty much a one-man show...I doubt that he's going to take time away from coding new functionality/fixes in order to give third party developers better documentation.
 
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