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force skinning

Harax

New Member
Joined
Mar 28, 2010
Messages
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is there a way to force skinning after a kill? because right now the bot kills its target then starts targetting fuken everythingelse untill its cleared then it goes back to skinning its kill and by the time thats done the body is already faded.
 
no, theres no way for it to ignore combat and loot and skin the mob. while in combat you need to clear the combat flag before you can do anything else.
 
Okay! because its acting this way on another profile that I had working this morning too, could it be the blizz servers that are lagging and keeping me in combat?


Edit: i lost combat it still wont skin.
 
i dont know why combat is taking so long it shouldn't take 5 minutes to kill a mob. unlooted bodys sits there for a while and your acting like they're disappearing 1 min after they die.
 
yea, thats not right. the only thing i can think of is maybe they turned down the timing to get people though the area's quicker by spawning more mobs.
 
The bot worked fine this morning, now its pulling all the time and super weird pulls etc.. ;/ and i cant find "pull distance"
 
for most things there wouldnt be as its set by the profile as needed. give your pc a restart it sounds like you have something weird going on.
 
Nop, still trying to kill half the world before skinning anything at all.
 
<HBProfile>
<!--
PROFILE EXPECTATIONS: * When using this profile, be certain to set the HonorBuddy bot to (select only one): ( ) Gatherbuddy2 (*) Grinding / Mixed ( ) Questing ( ) PvP * This profile is appropriate for (check all that apply): [ ] Alliance [ ] Achievement [x] Horde [x] Farming [ ] Leveling [ ] PvP [ ] Questing [ ] Reputation [ ] Seasonal * The profile grammar for the Levelbot (Questing & Grinding) can be found at this Wiki location: :Category:Honorbuddy:Levelbot:Grammar * An explanation of <ForceMail> and <ProtectedItems> usage is here. DO NOT INCLUDE a <ForceMail> element in a profile! DO NOT INCLUDE a <ProtectedItems> element in a profile, unless it is being used to protect items needed for a quest. You can find more information in the Wiki here: Honorbuddy:About ForceMail and ProtectedItems
-->


<Name>dondofarm</Name>
<MinLevel>1</MinLevel>
<MaxLevel>100</MaxLevel>
<MinDurability>0.3</MinDurability>
<MinFreeBagSlots>2</MinFreeBagSlots>
<MailGrey>false</MailGrey>
<MailWhite>true</MailWhite>
<MailGreen>true</MailGreen>
<MailBlue>true</MailBlue>
<MailPurple>true</MailPurple>
<SellGrey>true</SellGrey>
<SellWhite>false</SellWhite>
<SellGreen>false</SellGreen>
<SellBlue>false</SellBlue>
<SellPurple>false</SellPurple>
<TargetElites>false</TargetElites>
<AvoidMobs></AvoidMobs>
<Blackspots></Blackspots>
<Mailboxes>
<Mailbox X="-1566.06" Y="941.90" Z="10.33"/>

</Mailboxes>


<Vendors>
<Vendor Name="Twizix Copperbomb" Entry="82183" Type="Repair" X="-1483.905" Y="981.5174" Z="8.025662"/>

</Vendors>


<GrindArea>
<!--
Omit these elements, and allow them to default, unless there is a specific need... <MaxDistance>10</MaxDistance>
-->


<RandomizeHotspots>true</RandomizeHotspots>
<!-- Use Factions OR MobIds, usually not both -->
<Factions>2102 14 2000 2136</Factions>
<Hotspots>
<Hotspot X="-1396.448" Y="996.9108" Z="14.95657"/>
<Hotspot X="-1413.709" Y="926.976" Z="8.775123"/>
<Hotspot X="-1617.014" Y="848.7203" Z="-0.4326474"/>
<Hotspot X="-1644.327" Y="785.058" Z="-0.3569435"/>
<Hotspot X="-1684.627" Y="825.5542" Z="-0.4260218"/>
<Hotspot X="-1688.027" Y="862.9718" Z="-0.3161098"/>
<Hotspot X="-1747.794" Y="865.381" Z="-0.4241487"/>
<Hotspot X="-1727.543" Y="924.5001" Z="1.676593"/>
<Hotspot X="-1734.853" Y="999.1304" Z="9.492587"/>
<Hotspot X="-1716.108" Y="1001.577" Z="8.5664"/>
<Hotspot X="-1704.971" Y="1109.988" Z="21.23014"/>
<Hotspot X="-1636.618" Y="1153.936" Z="15.6893"/>
<Hotspot X="-1531.019" Y="1116.415" Z="15.118"/>

</Hotspots>



</GrindArea>



</HBProfile>
 
well it seems to be doing it.
[21:25:29.093 D] Changed POI to: Type: Skin, Name: Spore Drifter
[21:25:29.165 N] Moving to Type: Skin, Name: Spore Drifter
[21:25:32.758 D] Interacting with Spore Drifter (Unit Id: 81138)
 
ive already submitted a bug report regarding this issue. the devs will be checking it.
 
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