What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

For The Archon teleport

sooslue

New Member
Joined
Oct 6, 2014
Messages
23
Reaction score
0
open this file, trinity\\movement\\Playermover.cs
press ctrl+f search for "archon"
then make sure the code looks like this
// Archon Teleport for a wizard
if (CacheData.Hotbar.ActivePowers.Contains(SNOPower.W izard_Archon_Teleport) &&

destinationDistance >= 10f &&
PowerManager.CanCast(SNOPower.Wizard_Archon_Telepo rt) && !ShrinesInArea(destination))
{
Vector3 vThisTarget = destination;
if (destinationDistance > 35f)
vThisTarget = MathEx.CalculatePointFrom(destination, MyPosition, 35f);
ZetaDia.Me.UsePower(SNOPower.Wizard_Archon_Telepor t, vThisTarget, Trinity.CurrentWorldDynamicId, -1);
SpellHistory.RecordSpell(SNOPower.Wizard_Archon_Te leport);
if (Trinity.Settings.Advanced.LogCategories.HasFlag(L ogCategory.Movement))
Logger.Log(TrinityLogLevel.Debug, LogCategory.Movement, "Using Archon Teleport for OOC movement, distance={0}", destinationDistance);
return;
}

or download this file to replace it
View attachment PlayerMover.cs
 
Back
Top