<!--338 CP required.-->
<Profile>
<Name>Crafting - SpinelElectrum Ingot</Name>
<KillRadius>50</KillRadius>
<GrindAreas>
</GrindAreas>
<Order>
<While Condition="Core.Player.MaxCP >= 338">
<NPCRepair Threshhold="20" XYZ="4.119806, 0, 5.349827" NpcId="1008874"/>
<!-- Electrum Ingot -->
<If Condition="Core.Player.CurrentJob == ClassJobType.Goldsmith ">
<If Condition="(ItemCount<1000)">
</If>
<Gather while="(ItemCount<1000)">
<Synthesize RecipeItemId="5066" HQMats="-2,-2,-2,-2" />
</Gather>
<!-- Spinel -->
<If Condition="Core.Player.CurrentJob == ClassJobType.Goldsmith ">
<If Condition="(ItemCount<1000)">
</If>
<Gather while="(ItemCount<1000)">
<Synthesize RecipeItemId="5185" HQMats="-2,-2,-2,-2" />
</Gather>
<While Condition="CraftingManager.IsCrafting">
<CraftAction Name="模范制作II" ActionId="100069" />
</While>
</While>
</Order>
</Profile>
<Profile>
<Name>Crafting - SpinelElectrum Ingot</Name>
<KillRadius>50</KillRadius>
<GrindAreas>
</GrindAreas>
<Order>
<While Condition="Core.Player.MaxCP >= 338">
<NPCRepair Threshhold="20" XYZ="4.119806, 0, 5.349827" NpcId="1008874"/>
<!-- Electrum Ingot -->
<If Condition="Core.Player.CurrentJob == ClassJobType.Goldsmith ">
<If Condition="(ItemCount<1000)">
</If>
<Gather while="(ItemCount<1000)">
<Synthesize RecipeItemId="5066" HQMats="-2,-2,-2,-2" />
</Gather>
<!-- Spinel -->
<If Condition="Core.Player.CurrentJob == ClassJobType.Goldsmith ">
<If Condition="(ItemCount<1000)">
</If>
<Gather while="(ItemCount<1000)">
<Synthesize RecipeItemId="5185" HQMats="-2,-2,-2,-2" />
</Gather>
<While Condition="CraftingManager.IsCrafting">
<CraftAction Name="模范制作II" ActionId="100069" />
</While>
</While>
</Order>
</Profile>