kaihaider
Community Developer
- Joined
- May 18, 2010
- Messages
- 1,325
I've seen this mentioned a couple times and I couldn't find one, so I decided to make it.
Click the settings button to set your target as leader.
When you are out of combat, it will run to the leader if you're 25+ yards away and stop once you enter 15.
If you're using it in a dungeon, you should set the follow distances to a smaller amount, like under ten but don't set stop distance too low.
And, do not use AFK!
Let me know if you notice any bugs or have any suggestions. I could have it reacquire gameobject based on id, return to leaders last known location after death, or set kill poi to leader's target when he's in combat. None of those are planned but they just crossed my mind. Let me know what you want and I'll add it to my todo list.
Click the settings button to set your target as leader.
When you are out of combat, it will run to the leader if you're 25+ yards away and stop once you enter 15.
If you're using it in a dungeon, you should set the follow distances to a smaller amount, like under ten but don't set stop distance too low.
And, do not use AFK!
Let me know if you notice any bugs or have any suggestions. I could have it reacquire gameobject based on id, return to leaders last known location after death, or set kill poi to leader's target when he's in combat. None of those are planned but they just crossed my mind. Let me know what you want and I'll add it to my todo list.
Code:
change log:
v0.3 - sets kill poi to leader's target. let me know if this can be a problem and I'll add a setting for it.
v0.2 - auto sets leader to nearest party member if no leader set. Three movement methods: mesh, mesh free and seriously just /follow
v0.1 - added gui for distances
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