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[Flightor] Mount up failed unexpectedly. Blacklisting current location.

mh66

Community Developer
Joined
Jun 21, 2016
Messages
1,050
Hi,

I've already tried:
- clear cache
- untick/tick filters in UI
- mounting up while HB is running

Seems like fligtor thinks I'm indoors, but I'm not.
 

Attachments

This issue appears and disappears and I can't tell why. Seems to work now at same spot.
 
This issue appears and disappears and I can't tell why. Seems to work now at same spot.

Ive had that issue before. really annoying. Just happens randomly, when the bot stands on a slope.
Blackspotting didnt help for me.
 
It looks like HB somehow is believing your toon can fly in the area and trying to mount a flying mount.
I assume you weren't on a flying vehicle or something, right?

Next time it happens, can you try the following in console and report the output:
Code:
Log("IsFlyableArea(): {0}, Lua: {1}", Flightor.IsFlyableArea(), Lua.GetReturnVal<bool>("return IsFlyableArea()", 0));
 
It looks like HB somehow is believing your toon can fly in the area and trying to mount a flying mount.
I assume you weren't on a flying vehicle or something, right?

Next time it happens, can you try the following in console and report the output:
Code:
Log("IsFlyableArea(): {0}, Lua: {1}", Flightor.IsFlyableArea(), Lua.GetReturnVal<bool>("return IsFlyableArea()", 0));

Thank you for your answer.

My toon actually was in a flyable area, but neither mounted on flying nor on ground mount (it was a quest that was scripted with "Run" attribute, so ground mount should have been applied). Do you have any other ideas, why this issue occurs? I could log some values if you need some.
 
It appears it is a TurnIn which has flying specified for nav.
Do you have a usable flying mount on that toon?
Try the following code when it happens:
Code:
using (StyxWoW.Memory.ReleaseFrame())
{
Buddy.Coroutines.Coroutine coroutine = new Buddy.Coroutines.Coroutine(async () => await Styx.CommonBot.Coroutines.CommonCoroutines.SummonFlyingMount());
while (!coroutine.IsFinished)
{
  coroutine.Resume();
  Thread.Sleep(10);
  ObjectManager.Update();
}

Log("Result: {0}", coroutine.Result);
}

You should stop the bot before you run this code.
 
I do have usable flying mounts. I will use this code, when it happens next time (as I mentioned earlier: it happens randomly although my char has used flying/ground mount before and afterwards)
 
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