Guide on how to Fix the Rain of Vengeance
Base the latest Trinity on assembla.(Version:Re-Removed thinghs availables with the next db build b601069d9b)
Setp1:
About line 355
Change
TO
Step2:
About line 507 before
Insert
Step3:Check "Rain Of Vengeance off cd" in Trinity
Done!Enjoy it!
Base the latest Trinity on assembla.(Version:Re-Removed thinghs availables with the next db build b601069d9b)
Setp1:
About line 355
Change
Code:
// Rain of Vengeance OffCD with Dark Cloud
if (!Player.IsInTown && CanCast(SNOPower.DemonHunter_RainOfVengeance, CanCastFlags.NoTimer) &&
!Player.IsIncapacitated && Runes.DemonHunter.DarkCloud.IsActive && Settings.Combat.DemonHunter.RainOfVengeanceOffCD)
{
return new TrinityPower(SNOPower.DemonHunter_RainOfVengeance);
}
TO
Code:
/*
// Rain of Vengeance OffCD with Dark Cloud
if (!Player.IsInTown && CanCast(SNOPower.DemonHunter_RainOfVengeance, CanCastFlags.NoTimer) &&
!Player.IsIncapacitated && Runes.DemonHunter.DarkCloud.IsActive && Settings.Combat.DemonHunter.RainOfVengeanceOffCD)
{
return new TrinityPower(SNOPower.DemonHunter_RainOfVengeance);
}
*/
Step2:
About line 507 before
Code:
var spender = SkillUtils.Active.FirstOrDefault(s => s.IsSpender && s.CanCast());
Insert
Code:
if (!Player.IsInTown && CanCast(SNOPower.DemonHunter_RainOfVengeance, CanCastFlags.NoTimer) &&
!Player.IsIncapacitated && Settings.Combat.DemonHunter.RainOfVengeanceOffCD)
{
return new TrinityPower(SNOPower.DemonHunter_RainOfVengeance, RangedAttackRange, SentryCastSkillsCastArea.Position);
}
Step3:Check "Rain Of Vengeance off cd" in Trinity
Done!Enjoy it!
Last edited:






