supersurfer
Community Developer
- Joined
- Mar 16, 2010
- Messages
- 88
- Reaction score
- 0
hello dear hb developers,
at the moment every time when i see the unstuck logic, it is something like this
1. toon runs against a fence for 3-4 seconds
2. hb recognize wtf we are stuck
3. hb jumps, the toon gets over the fence
4. hb stops the movement and goes backwards, either over the fence back or running with the back against the fence, everytime i see that i want to cry
yes that doesnt make sense, the logic for point 4 should be
check for 1-2 seconds if we are still at the same position.
if it is still the case then do the backwards moving, but not if we got unstuck with the jump.
please change that, so little work to make it not look like a stupid 1999 waypoint bot.
thanks,
surfer
at the moment every time when i see the unstuck logic, it is something like this
1. toon runs against a fence for 3-4 seconds
2. hb recognize wtf we are stuck
3. hb jumps, the toon gets over the fence
4. hb stops the movement and goes backwards, either over the fence back or running with the back against the fence, everytime i see that i want to cry
yes that doesnt make sense, the logic for point 4 should be
check for 1-2 seconds if we are still at the same position.
if it is still the case then do the backwards moving, but not if we got unstuck with the jump.
please change that, so little work to make it not look like a stupid 1999 waypoint bot.
thanks,
surfer