Code:
// A4 - The Cursed Pulpit (409897)
Bounties.Add(new BountyData
{
QuestId = 409897,
Act = Act.A4,
WorldId = 181644,
QuestType = BountyQuestType.ClearCurse,
Coroutines = new List<ISubroutine>
{
new EnterLevelAreaCoroutine (409897, 409511, 181644, -970799629, 204183),
//new MoveToActorCoroutine (409897,181644, 365097),
//new InteractWithGizmoCoroutine (409897,181644, 365097,0,2),
new InteractWithGizmoCoroutine (409897, 181644, 365097, 2912417, 5),
new ClearAreaForNSecondsCoroutine (409897, 80, 364559,0,100) // increased
}
});
For me that bounty never worked it would alway pass up the cursed chest and never actually interact with it so I just removed the movetoactor stuff since its not really needed... and stole the code from the dynamic bounties for cursed chests and adjusted it for this one and well 9 tries it worked all 9 times.. not sure where to post this as I'm to lazy to figure it out






