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First Quest

rogurogu

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Joined
Jul 10, 2011
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Hey guys,
I just started to try to create my very first profile for a bot ever, so don't expect too much :)
It should level your toon to level 6 or 7, I don't really know.
I only got the very first quest to work but due to the lack of profiles I thought I upload it.

Because I don't know how to skip conversations there are some long timers built in. (Sorry^^)
I'm too tired to go on, so... here it is:

Maybe someone out there finds this useful.
 

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Last edited:
You can easily press Esc to skip all dialogue and immediately continue on with your quest. :D
 
My code so far:
<TalkTo questId="87700" stepId="-1" actorSNO="3739" levelArea="" skipConversation="True" x="2836.211" y="2942.592" z="24.04532" name="Captain Rumfoord" />

Trying to work out how to find levelArea ?_?
 
Works perfectly for what it is designed for x) A+ Turned into the quest at Leah, logged off, and kept repeating... Tried on Barbarian :D
 
Awesome, just what I was looking for!! I've modified it to use the TalkTo syntax instead of UseItem for talking to NPC's.
Now i'm having trouble making it go out of the inn, it keeps wanting to use the other door =\
Any help on what i'm doing wrong would be much appreciated. =]
(This is my current profile, with it going through the wrong door.)

Code:
<Profile>
  <Name> First Steps by rogurogu </Name>
  <GameParams quest="87700" step="-1" act="A1" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
    <!-- Doing the first few quests -->
	<MoveTo questId="1" x="2840.31" y="2936.689" z="24.04533" name="waypoint1" />
	<WaitTimer questId="1" waitTime="2000" />
	<!-- Talk to Captain Rumford at the gate to New Tristram -->
	<TalkTo questId="87700" stepId="-1" x="2840.31" y="2936.689" z="24.04533" actorId="3739" skipConversation="True" levelArea="1999503360"  />
	<MoveTo questId="1" x="2841.696" y="2964.392" z="24.2392" name="waypoint2" />
	<WaitTimer questId="1" waitTime="10000" />
	<MoveTo questId="1" x="2877.178" y="2968.88" z="27.2562" name="waypoint3" />
	<MoveTo questId="1" x="2995.146" y="2792.34" z="24.04536" name="waypoint4" />
	<UseObject questId="1" x="2840.31" y="2936.689" z="24.04533" actorId="178293" interactRange="10" />
	<MoveTo questId="1" x="113.2988" y="60.47675" z="0.2000035" name="Leah in the Inn" />
	<!-- Talk to Leah in the Inn -->
	<TalkTo questId="87700" stepId="42" x="2840.31" y="2936.689" z="24.04533" actorId="4580" skipConversation="True" levelArea="1999568897" />
	<MoveTo questId="1" x="125.0731" y="70.47279" z="0.1999992" name="waypoint6" />
	<WaitTimer questId="1" waitTime="4000" />
	<MoveTo questId="1" x="113.2988" y="60.47675" z="0.2000035" name="waypoint7" />
	<WaitTimer questId="1" waitTime="1000" />
	<TalkTo questId="87700" stepId="46" x="2840.31" y="2936.689" z="24.04533" actorId="4580" skipConversation="True" levelArea="1999568897" />
	<!-- Use door to leave Inn -->
	<MoveTo questId="1" x="76.34182" y="121.7697" z="0.2000002" name="inn door" />
	<UseObject questId="1" x="76.34182" y="121.7697" z="0.2000002" actorId="178293" interactRange="10" />
        <MoveTo questId="1" x="2845.582" y="2935.161" z="24.04533" name="Front of town gate" />
	<TalkTo questId="87700" stepId="50" x="2840.31" y="2936.689" z="24.04533" actorId="3739" skipConversation="True" levelArea="1999503360"  />
	<MoveTo questId="1" x="2819.804" y="2931.617" z="24.04533" />
	<WaitTimer questId="1" waitTime="1000" />
	<!-- Actually leave the game!  -->
	<!--
	<LeaveGame reason="Run is done" />
	-->
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>
 
Awesome, just what I was looking for!! I've modified it to use the TalkTo syntax instead of UseItem for talking to NPC's.
Now i'm having trouble making it go out of the inn, it keeps wanting to use the other door =\
Any help on what i'm doing wrong would be much appreciated. =]
(This is my current profile, with it going through the wrong door.)

Code:
<Profile>
  <Name> First Steps by rogurogu </Name>
  <GameParams quest="87700" step="-1" act="A1" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1"  />
  <Order>
	<WriteReport />
    <!-- Doing the first few quests -->
	<MoveTo questId="1" x="2840.31" y="2936.689" z="24.04533" name="waypoint1" />
	<WaitTimer questId="1" waitTime="2000" />
	<!-- Talk to Captain Rumford at the gate to New Tristram -->
	<TalkTo questId="87700" stepId="-1" x="2840.31" y="2936.689" z="24.04533" actorId="3739" skipConversation="True" levelArea="1999503360"  />
	<MoveTo questId="1" x="2841.696" y="2964.392" z="24.2392" name="waypoint2" />
	<WaitTimer questId="1" waitTime="10000" />
	<MoveTo questId="1" x="2877.178" y="2968.88" z="27.2562" name="waypoint3" />
	<MoveTo questId="1" x="2995.146" y="2792.34" z="24.04536" name="waypoint4" />
	<UseObject questId="1" x="2840.31" y="2936.689" z="24.04533" actorId="178293" interactRange="10" />
	<MoveTo questId="1" x="113.2988" y="60.47675" z="0.2000035" name="Leah in the Inn" />
	<!-- Talk to Leah in the Inn -->
	<TalkTo questId="87700" stepId="42" x="2840.31" y="2936.689" z="24.04533" actorId="4580" skipConversation="True" levelArea="1999568897" />
	<MoveTo questId="1" x="125.0731" y="70.47279" z="0.1999992" name="waypoint6" />
	<WaitTimer questId="1" waitTime="4000" />
	<MoveTo questId="1" x="113.2988" y="60.47675" z="0.2000035" name="waypoint7" />
	<WaitTimer questId="1" waitTime="1000" />
	<TalkTo questId="87700" stepId="46" x="2840.31" y="2936.689" z="24.04533" actorId="4580" skipConversation="True" levelArea="1999568897" />
	<!-- Use door to leave Inn -->
	<MoveTo questId="1" x="76.34182" y="121.7697" z="0.2000002" name="inn door" />
	<UseObject questId="1" x="76.34182" y="121.7697" z="0.2000002" actorId="178293" interactRange="10" />
        <MoveTo questId="1" x="2845.582" y="2935.161" z="24.04533" name="Front of town gate" />
	<TalkTo questId="87700" stepId="50" x="2840.31" y="2936.689" z="24.04533" actorId="3739" skipConversation="True" levelArea="1999503360"  />
	<MoveTo questId="1" x="2819.804" y="2931.617" z="24.04533" />
	<WaitTimer questId="1" waitTime="1000" />
	<!-- Actually leave the game!  -->
	<!--
	<LeaveGame reason="Run is done" />
	-->
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>True</PickupLoot>
 </Profile>

http://www.thebuddyforum.com/demonbuddy-forum/54404-developing-1-60-profile.html#post551142

Check this. Issue is both doors have the same ID... not sure how we are going to get round that one. I am also having issue with TalkTo syntax and engaging mobs, he keeps wanting to chat to guy.
 
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