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Fight at Joe's - 2.0

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adude

New Member
Joined
Feb 2, 2013
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259
Adude Fights Combat Routine UPDATED 6/09/13

This is the official Adude Fights Combat Routine Thread

You'll always find the latest Version HERE.
(Take a look here, if you don't know how to use SVN)


What is Adude Fights?
Adude Fights Combat Routine is a Collection of Custom Classes for BuddyWing which work as good for questing as for raiding/pvp.
Adude Fights Combat Routine is aimed to be a community project, much like WingIt is for BuddyWing. It is aimed to be a CC that works for all classes, with all specs.

There is no such thing as a


This Self Automated Combat Routine Designed for Farming/Leveling your character from Level 1 to 55!

You will have to move the bot fro planet to planet no matter what any other posts on this forum may say




If you'd like to contribute improvements/errors ...
... then please create a post which contains:
Class, Level, Spec, Improvements, Errors

Special Thanks for contributing
WingIt - Team
Joe
Jests
xtreme3881
aquintus
jnp
walter



SUPPORTED CLASSES




Tested and Working!
Working but needs Testing!
Currently not Implemented!



Imperial Classes:

Basic Class: Inquisitor

Advance Class: Sith Sorcerer
1.Corruption
2.Lightning
3.Madness

Advance Class: Sith Assassin
1.Darkness
2.Deception
3.Madness

Basic Class: Warrior

Advance Class: Juggernaut
1.Immortal
2.Vengeance
3.Rage

Advance Class: Marauder
1.Annihilation
2.Carnage
3.Rage

Basic Class: Agent

Advance Class: Operative
1. Medicine
2.Concealment
3. Lethality

Advance Class: Sniper
1. Marksmanship
2.Engineering
3.Lethality

Basic Class: Bounty Hunter

Advance Class: Mercenary
1.Bodyguard
2.Arsenal
3.Pyrotech

Advance Class: Powertech
1.Shield Tech
2.Advanced Prototype
3.Pyrotech

Republic Classes:

Basic Class: Consular

Advance Class: Sage
1.Seer
2.Telekinetics
3.Balance

Advance Class: Shadow
1.Kinetic
2.Infiltration
3.Balance

Basic Class: Knight

Advance Class: Guardian
1.Defense
2.Vigilance
3.Focus

Advance Class: Sentinel
1.Watchman
2.Combat
3.Focus

Basic Class: Smuggler

Advance Class: Scoundrel
1.Sawbones
2.Scrapper
3.Dirty Fighting

Advance Class: Gunslinger
1.Sharpshooter
2.Saboteur
3.Dirty Fighting

Basic Class: Trooper

Advance Class: Commando
1.Combat Medic
2.Gunnery
3.Assault Specialist

Advance Class: Vanguard
1.Shield Specialist
2.Tactics
3.Assault Specialist
 
Last edited:
Hello everyone I'm trying to fix/add stuff to this combat system. I added Arsenal today at work and i have NOT tested it yes. i would like if yall would give me detailed bug reports and also provide me with code so we can make this perfect.

ALSO I AM NEW AT C# DON'T FLAME ME IF IT HAS BUGS

Here is my fire revision.
View attachment 89695

So no more recharge and reload? I will test when I'm home from work my self!
 
So no more recharge and reload? I will test when I'm home from work my self!


what do you mean? was something else broken i just added Arsenal.cs that all atm also i ma thinking about adding in the reden ability but i cant find it... i can fine the default one that just regens the whole 15 seconds but the one that stops regen once health is 100% i cant see.
 
Gonna test this on my sith sorcerer !

edit : first error :p

Code:
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
Compiler Error:\Routines\DefaultCombat\Routines\Joes\Arsenal.cs(20,25) : error CS0101: L'espace de noms 'DefaultCombat.Routines' contient d?j? une d?finition de 'MercenaryArsenal'
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
Routines were reloaded. New routine list:
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
   ? Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
   ? Buddywing.MainWindow.DoInitialization()
 
Gonna test this on my sith sorcerer !

edit : first error :p

Code:
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
Compiler Error:\Routines\DefaultCombat\Routines\Joes\Arsenal.cs(20,25) : error CS0101: L'espace de noms 'DefaultCombat.Routines' contient d?j? une d?finition de 'MercenaryArsenal'
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
Routines were reloaded. New routine list:
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
   ? Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
   ? Buddywing.MainWindow.DoInitialization()


yea i think i fixed this error please try DefaultCombat-V2.rar
 
Looking forward to testing it. Mind adding a list to the first post as to what class/spec is supported? Or anything you need help testing
 
How did you fix the bounty hunter file errors? Can it be done for Commandos? I'm totally stumped on trying to get this fudger to move. I'd be happy to write a routine for Commando Gunnery if you can get this little bastard to move >.<
 
How did you fix the bounty hunter file errors? Can it be done for Commandos? I'm totally stumped on trying to get this fudger to move. I'd be happy to write a routine for Commando Gunnery if you can get this little bastard to move >.<

tomorrow i will take a look at it and get it to work i ma tired now i have been reading Joe's code for along time now.. but i promise i will get it to work tomorrow ... IF i live that long. "Tomorrow is promised to no man"
 
Groovy, I'd love to help because I have the actual routine coding part down... but right now I'm getting very weird errors that I can't begin to understand. I'll keep an eye out tomorrow.

Get some sleep!
 
well i added the trooper stuff and i think i fixed the bugs but i wont be sure until i get home to test it out..... or one you test it for me.
 
I can't test it either I'm at work :( I'll be on my lunch break in 3 hours though, I'll give'er a shot and let you know.
 
ok cool.... did anyone add anything to this thing they want to give me to implement?
 
Have you adjusted any of the operative profiles yet? Because those are kind of craptacular because they sit in cover and use terrible abilities. If you like tonight when I get off work I can give you some of the profiles I've been working with.
 
Have you adjusted any of the operative profiles yet? Because those are kind of craptacular because they sit in cover and use terrible abilities. If you like tonight when I get off work I can give you some of the profiles I've been working with.

yea give them to me so i can update them... some other members on here said they would test the code and get back to me.... now either the code is like weed and they all got high and are now in lala land or they where lying :confused:
 
Well, the bright side is if your code IS like weed then you've got a lucrative career as a coder ahead of you.
 
yea give them to me so i can update them... some other members on here said they would test the code and get back to me.... now either the code is like weed and they all got high and are now in lala land or they where lying :confused:

LOL. Well, unless I did something weird...Compiler Error pointing to Trooper :P
So, cannot test anything :)
 
Sorry..should've pasted a log, but it is on another computer. Error ...blah blah/joes/TrooperBasic.cs(50,36) error CS1026:)expected and next line....Trooperbasic.cs(50,36): error CS1002; expected..

Methinks this thing expects just way too much...anyway :P
 
Sorry..should've pasted a log, but it is on another computer. Error ...blah blah/joes/TrooperBasic.cs(50,36) error CS1026:)expected and next line....Trooperbasic.cs(50,36): error CS1002; expected..

Methinks this thing expects just way too much...anyway :P


yea i forgot a "," got to love coding... see what it says now
 
Once i get home i am going to start working on adding med-packs to the rolls so that they are used once health is at 30% below is the code if yall want to talk about it.

PHP:
 if (HP <= 30) UseMedPackInInventory();

private static DateTime datLMPU = DateTime.Now; // Last Medpack Used - 2-minute restriction
public static void UseMedPackInInventory()
{
if (DateTime.Now.Subtract(datLMPU).TotalSeconds < 120) return;

foreach (var o in BuddyTor.Me.InventoryEquipment)
{
if (o.Name.Contains("Medpac"))
//if (o.IsUsable)
{ o.Use(); o.Interact(); datLMPU = DateTime.Now; return; }
}
}
 
yea i forgot a "," got to love coding... see what it says now

It seems very content..er...happy now :P I am testing atm on a lvl 11 trooper running Kick's profile, and it seems great so far. Will test on a lvl 50 later this evening. Thanks sooo much AGAIN
 
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