Greetings!
Well, straight to the point... the feature/script/plugin I'd like to ask for may not be in the best interest for pure botters (as a matter of fact, it might sound absolutely unuseful for most of you guys), but anyway, I'll try to explain why I'd absolutely love having something like it on EB.
Autofollow mode - Make the bot strictly follow another player/bot instead of performing its own map exploration routines (the bot should eventually continue attacking/casting whichever skill should be triggered when there are monsters in range)
The reason behind this? Well, I used to multibox earlier, and enjoyed it MUCH, I so enjoyed thinking in "party" mode (a la 'Baldur's Gate', 'Neverwinter Nights', you get the idea), evaluating synergies between the characters, and the possibility of having a good lot of auras/curses/IIR/IIQ active for doing bossruns/maps, even though it was very hard to keep the characters 'synced'. Additionally, multiboxing (which was hard back then, as it also was 3rd party and injected to the client) absolutely died when 2-client limitation arrived, and I so much miss it.
So, seeing how EB has a quite the flexible and open structure/API, my hopes of enjoying an even better 'multiboxing' experience came to life again. I've little to no experience in programming, so first of all I'd like to know if this feature is even within the possibilities of EB.
Thanks for reading and keep up the great work on the project!
~Bish
Well, straight to the point... the feature/script/plugin I'd like to ask for may not be in the best interest for pure botters (as a matter of fact, it might sound absolutely unuseful for most of you guys), but anyway, I'll try to explain why I'd absolutely love having something like it on EB.
Autofollow mode - Make the bot strictly follow another player/bot instead of performing its own map exploration routines (the bot should eventually continue attacking/casting whichever skill should be triggered when there are monsters in range)
The reason behind this? Well, I used to multibox earlier, and enjoyed it MUCH, I so enjoyed thinking in "party" mode (a la 'Baldur's Gate', 'Neverwinter Nights', you get the idea), evaluating synergies between the characters, and the possibility of having a good lot of auras/curses/IIR/IIQ active for doing bossruns/maps, even though it was very hard to keep the characters 'synced'. Additionally, multiboxing (which was hard back then, as it also was 3rd party and injected to the client) absolutely died when 2-client limitation arrived, and I so much miss it.
So, seeing how EB has a quite the flexible and open structure/API, my hopes of enjoying an even better 'multiboxing' experience came to life again. I've little to no experience in programming, so first of all I'd like to know if this feature is even within the possibilities of EB.
Thanks for reading and keep up the great work on the project!
~Bish