Been watching FATE bot run this morning and it's missed several FATEs in East Shroud because it gets some aggro while travelling to the FATE, reaches the FATE, then turns around and runs back to attack the aggro - which oftentimes, has already stopped chasing player or would have done had it attacked the FATE instead. 9 times out of 10, the mob player is chasing isn't even chasing me any more by time I've tracked back to it, at which point the bot attacks it, spends 20 seconds killing it before running back to FATE (sometimes drawing more aggro and repeating the process).
Surely there's a solution you guys can implement for this?
Surely there's a solution you guys can implement for this?