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Extremely unstable

HeroXx

Member
Joined
Jan 15, 2010
Messages
106
I am yet to get this bot working, so far I am having the following issues:

Constantly asking me to login.
Bot just sitting still not doing anything after "Beginning ping-pong loop for connectivity.".
Not attacking anything.
System.Exception: Could not find a usable pull ability. Is pull not implemented for this class? - on EVERY class.
Randomly launches other copies of Wildbuddy with "Error" shown as a dialog.
Randomly stops itself with no error in the log.
Runs through mobs and keeps going until I press W.

Is this ready for use? It feels pretty broken to me at the moment.

Logs are attached.
 

Attachments

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Ok, Warrior looks like it works. Engineer, Medic and Stalker are a no go.

It also appears to try and navigate through walls (forcefields are its main pleasure).

EDIT: Warrior just runs through mobs now.

EDIT(2): Another bug, if the bot somehow doesn't make it to the current waypoint (gets about 2cm away from the spot) it just sits there until you give it a nudge then it gets a new waypoint.
 
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The bot (by default) will ask you up to 3 times to log in if you are unsuccessful, and it will close after the 3rd failed attempt. (I'll fix this so that the cancel button actually closes the bot, sorry!)

Any combat-related issues need to be posted in the https://www.thebuddyforum.com/wildb...s/188839-official-omnibus-combat-routine.html thread. I'll be taking another look at the packaged CR in the next day or two to iron out the rest of the issues.

I'm not sure what you mean by it randomly launching other copies of Wildbuddy? There is no code in the client to do this. Are you sure the bot is the one launching them?

If you notice the bot trying to walk through walls (forcefields in particular), could you please link a screen shot, as well as your location information (target yourself in game and press Ctrl + Alt + D, the log will print some information about yourself, including your location)

As far as the character not stopping movement when it gets into combat, that's really an issue with the CR (as the bot hands off directly to the CR as soon as the player is tagged as in combat). Again, I'll be checking the CR in the next day or two.

The bot getting "stuck" at hops in a path is a known issue, and one I've been trying hard to track down. Do you have click to move enabled? (Try toggling it, and see if the path following is better for you. The bot supports both)
 
Thanks, it seems to try to directly navigate to a hop (as the crow flys) quite often so it shouldn't be hard to reproduce, it causes the bot to attempt to run through walls when it should be going around them.

Also getting this error when starting up the bot (everytime):

http://i.imgur.com/AoWpunz.png
 
Another issue, the bot navigates to an intractable element and then manages to navigate up onto a table, this causes it to be unable to find a path:

Exception during execution of profile tag <If Condition="HasQuest(6854) and not IsQuestComplete(6854)" /> (Line #211)System.AggregateException: One or more errors occurred. ---> Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Could not find start poly at Tripper.Tools.Math.Vector3 [Success] Closest: Tripper.Tools.Math.Vector3
at ‬​*


I'm happy to test a new version but currently this is unusable :(
 
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