zippysticks
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- Jun 14, 2012
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Is there anyway to add interactRange to ExploreArea?
With the following:
Sometimes it doesn't exit it properly, I have to stop it, move him in a certain range, and resume it to have that command work properly so with the follow tags
they are valid and works correctly. Only thing I can think of is the interactRange tag.
Maybe implement something like:
Some of the UseObject portals needed some different interactRange tweaking for them to work. I'm assuming the same applies to some of the ExploreArea portals.
Any idea on how to achieve this or if the dev is working on something similar? Thanks.
With the following:
Code:
<ExploreArea questId="72095" stepId="11" boxTolerance="0.5" boxSize="8" until="ExitFound" exitNameHash="-816183389" leaveWhenFinished="True" /> <!-- Find Leoric's Passage -->
Sometimes it doesn't exit it properly, I have to stop it, move him in a certain range, and resume it to have that command work properly so with the follow tags
Code:
until="ExitFound" exitNameHash="-816183389" leaveWhenFinished="True"
Maybe implement something like:
Code:
<ExploreArea questId="72095" stepId="11" boxTolerance="0.5" boxSize="8" until="ExitFound" exitNameHash="-816183389" leaveWhenFinished="True" interactRange="20"/> <!-- Find Leoric's Passage -->
Some of the UseObject portals needed some different interactRange tweaking for them to work. I'm assuming the same applies to some of the ExploreArea portals.
Any idea on how to achieve this or if the dev is working on something similar? Thanks.






