I can't seem to find any kind of advice on using Expore in a profile, so please excuse me if this has been discussed elsewhere. I am working on a profile to handle Arreat Core random dungeons, but I'm having trouble getting it working right. Here's the line I'm using:
First off, is that the correct usage for 'until'? I got that syntax from the release notes, but in Kick's Butcher script he used exploreUntilExit="True". Neither generates a script error, so maybe they both work, and one is deprecated?
Second, are there any general guidelines for determining the boxTolerance and boxSize? I've used Mapviewer to find that the 16/0.30 reliably covers the map with boxes and there are no disconnected pathways, but my char doesn't usually find the exit, and frequently gets stuck vaulting against a wall somewhere or just stops and does nothing.
When determining the size/tolerance, should we go for larger boxes and higher tolerance, or smaller boxes and lower tolerance? Which is more efficient?
Also, will it explore between diagonally touching boxes, or do they need to share an edge for the bot to go from one to the other?
Thanks in advance.
Code:
<ExploreArea questId="101758" stepId="1" boxTolerance="0.30" boxSize="16" until="ExitFound" exitNameHash="2083727833" />
Second, are there any general guidelines for determining the boxTolerance and boxSize? I've used Mapviewer to find that the 16/0.30 reliably covers the map with boxes and there are no disconnected pathways, but my char doesn't usually find the exit, and frequently gets stuck vaulting against a wall somewhere or just stops and does nothing.
When determining the size/tolerance, should we go for larger boxes and higher tolerance, or smaller boxes and lower tolerance? Which is more efficient?
Also, will it explore between diagonally touching boxes, or do they need to share an edge for the bot to go from one to the other?
Thanks in advance.