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Experimental Path Following.

Megser

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Ok, this has been included in the latest version, but I have no idea what it does. Anyone care to explain?
 
Last edited by a moderator:
Since I wasn't sure on this, I asked.

(5:08:58 PM) Nesox: Turns the current vector into a unit vector. The result is a vector one unit in length pointing in the same direction as the original vector.


I'm still confused.

(I'll get more info tomorrow.)
 
If that doesn't sound like a government answer I don't know what does!
 
i understand what ski said, but i dont understand how that affects path following. or maybe i do

a normal vector gives a direction (say directly East) and a distance (50 yards). a unit vector takes the same direction (still going East) but reduces the distance to 1 (1 yard). maybe this is to create smoother paths or to recheck the path more often? if so it would potentially prevent alot of times where the bot runs into something and then has to realize this and adjust the path around it.
 
bleh... pic, anyone? I have it targeted in hb, and i can't see any change (i've watched it for about 15 min in total since y day)
 
So basically, instead of using North, East, South and West it adds Northeast, Northwest... ect?
 
and there was me thinking that when it was going between hotspots it would use a path if it was close by :p
 
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