Infinite Monkeys
Community Developer
- Joined
- Jul 7, 2012
- Messages
- 224
I'm working on a plugin at the moment, and I need to run some code when a town run is triggered but before any of the town run commands actually execute. I've had a good hunt through the VS object browser and other plugins, but the only similar thing I could find was code that runs when exploration is complete. However, ExplorationCompleteTask has an event (Completed) which functions can be added to in order to execute them when it triggers. TownRunTask doesn't have anything like this, is there some kind of workaround or other option? Thanks!