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Angully

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View attachment Wildbuddy 6804 2016-01-10-00.38.11.log.zip

Did a clean install of Wildbuddy .NetFramework and Microsoft Visual C++ since doing so I have been getting an exception that is causing my character to to run of into the distance when combat is initiated whilst using a <MoveTo>, <Collect> or <Interact> Function


Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Buddy.DefaultRoutine.Classes.Esper.<Combat>d__16.MoveNext() in c:\Wildbuddy\Routines\Default Routine\Classes\Esper.cs:line 67
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Buddy.DefaultRoutine.DefaultRoutine.<Combat>d__0.MoveNext() in c:\Wildbuddy\Routines\Default Routine\DefaultRoutine.cs:line 113
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Wildstar.BotCommon.CombatRoutineBase..()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine...()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.(Boolean )
   at Buddy.Coroutines.Coroutine.(Boolean )
   at Buddy.Wildstar.Engine.CoroutinePulsable.Pulse()
 
Last edited:
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