No matter what i click on i get this error message.
[Trinity 2.260.5] Error showing Configuration from TabUI:System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\anal\Desktop\Demon\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\anal\Desktop\Demon\Plugins\Trinity\UI\TabUI.cs:line 1331
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.()
[Trinity 2.260.5] Error showing Configuration from TabUI:System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.UI.UILoader.GetDisplayWindow() in C:\Users\anal\Desktop\Demon\Plugins\Trinity\UI\UILoader.cs:line 82
at Trinity.UI.TabUi.ShowMainTrinityUIEventHandler(Object sender, RoutedEventArgs routedEventArgs) in C:\Users\anal\Desktop\Demon\Plugins\Trinity\UI\TabUI.cs:line 1331
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.(Object , RoutedEventArgs )
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.()






