What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Error

xblinov

New Member
Joined
Dec 30, 2010
Messages
195
Reaction score
0
Hello again devs!

I often get this error:

Exception when terminating bot thread. System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 00000034, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated()
at Zeta.Bot.Profile.Common.UseObjectTag.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at Zeta.Bot.Profile.Common.UseObjectTag.get_InteractObject()
at Zeta.Bot.Profile.Common.UseObjectTag.(Object )
at Zeta.Bot.Profile.Common.UseObjectTag..(Object )
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


With less often it comes along with this error(I know it's Trinity part but mb it will provide more info):

[Trinity] Exception in Pulse: System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 000003E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in c:\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\Helpers\GameUI.cs:line 152
at Trinity.Trinity.OnPulse() in c:\DemonbuddyBETA 1.1.1816.394\Plugins\Trinity\Plugin.cs:line 62

Why is that? What am I doing wrong?
I know to ask about help i need to post logs and ofc i can do it but i think this part of logs are enough, am i right?
 
first answer took only 13 min...
after post log no answers for about 2 hours
 
You posted a list of errors, but never actually said what is happening.. Is bot freezing? is character not moving? its is just making games over and over? Is it running super slow?
 
well the thing is everything seems to work smoothly but i care about my DB log is red like monkey's ass.
Do u got sometime same error? Is it normal?
And I'm 100% sure that I'm not the only person who ran into such problem
 
well the thing is everything seems to work smoothly but i care about my DB log is red like monkey's ass.
Do u got sometime same error? Is it normal?
And I'm 100% sure that I'm not the only person who ran into such problem

That was why I was asking.. I was told not to worry about it unless something wasn't working correctly.. (Dont shoot the messenger, I'm not a developer, just passing along the info) :)
 
use release build and latest Trinity
 
Back
Top