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Error...?

xMasterPandax

New Member
Joined
Sep 30, 2013
Messages
91
Close Please

When I try to run any profile, it just sits there and says

Code:
Poi: Type None | Forcing interact.

I've tried grinding/questing profiles, different routines... all the same, any insight?


Edit: I made a new toon and am using kicks profiles for 1-10, it seems to be working. It may be that certain worlds just don't work at all. I'm referring to Tatooine. I will do it manually and try again on the next planet.
 
When I try to run any profile, it just sits there and says

Code:
Poi: Type None | Forcing interact.

I've tried grinding/questing profiles, different routines... all the same, any insight?


Edit: I made a new toon and am using kicks profiles for 1-10, it seems to be working. It may be that certain worlds just don't work at all. I'm referring to Tatooine. I will do it manually and try again on the next planet.


Are you still having issues? Please let me know if you are!


Walter
 
Are you still having issues? Please let me know if you are!


Walter

It kind of works now, my toon is attempting to do quests after I restarted the game. (I think that helps get rid of errors sometimes)

Kick's profiles or maybe the mesh doesn't work well on Tatooine (and other worlds), can't really do too much if it's the mesh though.

With the level 1-10 Quest Profiles it seems to get stuck an awful lot, continuously backing up and moving forward and then repeat.

I'm starting to think the best way to level up is class quests manually, then grinding with BuddyWing to certain levels until you're a high enough level for the next class quests.
 
From what I've seen, this happens with questing profiles.... Where you need to add a
<MoveTo QuestId="xyz" X="..." Y="..." Z="..." />

In short, the <Interact ..../> tag will move at a dinosaur's pace if at all to the given location, so I normally just add the <MoveTo ..../> up-front.

May just be a bad profile? What I normally do is try and find out where it's at in the profile (using a coordinate, object name, quest ID, etc), find the line, add in the MoveTo, and bingo....

Alternative is to just change the <Interact .... into a <UseObject.... (UseObject will indeed move to the object before trying to use it.... and depending on the keywords may or not generate framelocks/lagging).

Joe
 
From what I've seen, this happens with questing profiles.... Where you need to add a
<MoveTo QuestId="xyz" X="..." Y="..." Z="..." />

In short, the <Interact ..../> tag will move at a dinosaur's pace if at all to the given location, so I normally just add the <MoveTo ..../> up-front.

May just be a bad profile? What I normally do is try and find out where it's at in the profile (using a coordinate, object name, quest ID, etc), find the line, add in the MoveTo, and bingo....

Alternative is to just change the <Interact .... into a <UseObject.... (UseObject will indeed move to the object before trying to use it.... and depending on the keywords may or not generate framelocks/lagging).

Joe

Only problem is, if Useobject is scripted in without and If statement, the profile will Always want to do that useobject first whenever your past that point.
And then if its scripted in a non completed quest, it stays in the loop.
From my experience MoveTo followed with Interact in an If statement where it checks for the position of the char, is the most bug free solution at this time.
 
Only problem is, if Useobject is scripted in without and If statement, the profile will Always want to do that useobject first whenever your past that point.
And then if its scripted in a non completed quest, it stays in the loop.
From my experience MoveTo followed with Interact in an If statement where it checks for the position of the char, is the most bug free solution at this time.


This is very true.


Walter
 
It's unfortunate that BW has just been thrown to the side and updates for profiles are all outdated. Also that there are no crew skills or space missions. I hope that the community doesn't die.

I'm going to try and update profiles and stuff but it will probably take me a long time since I have no experience.
 
True, true, I just wish SWTOR had been as 'open' as W*W w/re: to APIs, add-ons/, and-the-like - seems like they're bent on doing nothing but ADDING NEW CONTENT, and not making things easier w/the GTN etc - they juuuuust added in Unit Price after so fricken long.... but yeah, BW kind of started the questing and 'finished it', but no debugging on what's there - no updates except by the community.

Joe
 
True, true, I just wish SWTOR had been as 'open' as W*W w/re: to APIs, add-ons/, and-the-like - seems like they're bent on doing nothing but ADDING NEW CONTENT, and not making things easier w/the GTN etc - they juuuuust added in Unit Price after so fricken long.... but yeah, BW kind of started the questing and 'finished it', but no debugging on what's there - no updates except by the community.

Joe

Who is the maker of this, I'm not really sure.. All I know is You, Walter, Developer, Cryogenesis are some pillars here.
 
Who is the maker of this, I'm not really sure.. All I know is You, Walter, Developer, Cryogenesis are some pillars here.

As in, the profile creators? Think it was Kick, Neo93, and others, think they got way sick of SWTOR way fast. Or if I misunderstood the question, lemme know. So far as the .exe, was Apoc if I remember correctly followed by Aevitas of course, I don't envy the hell of trying to disassemble/pattern-match/map/etc, no easy job there I'm sure.

Joe
 
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