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Error when entering games

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evilking

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Jun 26, 2013
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I'm using latest release db (344) , trinity 1.8.5.0 and 1.5.0 only

I often get this error when just after entering in the created game :

Leaving game, reason: The END
Profile completed
Number of games completed: 5
Last run acquired 2641 gold.
[Trinity] New Game - resetting everything
Waiting 11.9 seconds before next game...
Creating new game. Params: [Act: A1, Difficulty: Torment3, Quest: 72738, QuestStep: 12, ResumeFromSave: True, IsPrivate: True]
[Logger] System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 81110644, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_HitpointsCurrent()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsDead()
at QuestTools.QuestTools.OnPulse()
[Trinity] Exception in Pulse: System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 811107DC, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons() in i:\db\Plugins\Trinity\Helpers\GameUI.cs:line 139
at Trinity.Trinity.OnPulse() in i:\db\Plugins\Trinity\Plugin.cs:line 57
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 81110720, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile [A1-BestEXP_FastTP v0.5]Crypt of the Ancients
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 81110354, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in i:\db\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in i:\db\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in i:\db\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in i:\db\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in i:\db\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything

Do you see if the problem comes from me ?

Thanks,
 
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