TwoCigars
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Fresh install of DB Beta 605 post here: https://www.thebuddyforum.com/demon...-setup-4-grift-80-realistic-200-exp-hour.html
Trinity .45
Adventurer .18
QuestTools .13
I get a constant error scrolling through the console on my Barbarian account:
BarbarianCombat.cs line 29
BarbarianCombat.cs line 212
Trinity .45
Adventurer .18
QuestTools .13
I get a constant error scrolling through the console on my Barbarian account:
Code:
02:56:47.807 ERROR BotMain Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Combat.Abilities.BarbarianCombat.get_CanUseCallOfTheAncients() in c:\Users\ReM0vEd\Desktop\605\Plugins\Trinity\Combat\Abilities\[COLOR=#a52a2a][B]BarbarianCombat.cs:line 212[/B][/COLOR]
at Trinity.Combat.Abilities.BarbarianCombat.GetPower() in c:\Users\ReM0vEd\Desktop\605\Plugins\Trinity\Combat\Abilities\[B][COLOR=#a52a2a]BarbarianCombat.cs:line 29[/COLOR][/B]
at Trinity.Trinity.AbilitySelector(Boolean IsCurrentlyAvoiding, Boolean UseOOCBuff, Boolean UseDestructiblePower) in c:\Users\ReM0vEd\Desktop\605\Plugins\Trinity\Combat\AbilitySelector.cs:line 85
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\ReM0vEd\Desktop\605\Plugins\Trinity\Combat\TargetCheck.cs:line 113
at Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() in c:\Users\ReM0vEd\Desktop\605\Plugins\Trinity\Helpers\BotManager.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.'p-`/8UD\,!<q\*i"AN:Al\\Be\\".q/#:VE%"z"12)jm=8brgA$~o2.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.o6q4a7j3"\\B<Ntnr%|QIv#vj\,.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.\[`\& k0e4|P-h/U-naQgA\,\[\[g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.?????????????????????????????????????????()
BarbarianCombat.cs line 29
Code:
public static TrinityPower GetPower() {
if (UseDestructiblePower)
return DestroyObjectPower;
if (UseOOCBuff)
{
// Call of The Ancients
[COLOR=#a52a2a][B] if (CanUseCallOfTheAncients && Sets.ImmortalKingsCall.IsFullyEquipped)[/B][/COLOR]
return PowerCallOfTheAncients;
// Sprint OOC
if (CanUseSprintOOC)
return PowerSprint;
}
else
{
if (QueuedPower != null && !Player.IsIncapacitated && PowerManager.CanCast(QueuedPower.SNOPower) && !Player.IsCastingOrLoading)
{
Logger.LogVerbose(LogCategory.Behavior, "Casting Queued Power {0}", QueuedPower);
var next = QueuedPower;
QueuedPower.MaxFailedCastReTryAttempts = 5;
QueuedPower.WaitBeforeUseDelay = 750;
QueuedPower = null;
return next;
}
}
BarbarianCombat.cs line 212
Code:
public static bool CanUseCallOfTheAncients
{
get
{
if (IsCurrentlyAvoiding || !CanCast(SNOPower.Barbarian_CallOfTheAncients) || Player.IsIncapacitated)
return false;
[COLOR=#b22222][SIZE=3] [B] if (!Sets.ImmortalKingsCall.IsFullyEquipped && (CurrentTarget.IsEliteRareUnique ||[/B][/SIZE][/COLOR]
TargetUtil.AnyMobsInRange(25f, 3)))
return true;
if (Sets.ImmortalKingsCall.IsFullyEquipped && Trinity.PlayerOwnedAncientCount < 3)
return true;
return false;
}
}
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