steelseries
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Process must have frozen or gotten out of sync: Injection Finished Event was never fired
This is my Error. Tried all the Versions from .31 to the new assembla ones also DB .450 and Beta .596
Have these Problems since 7 days and I have no idea what´s going on. Tried fresh installs of all the new versions. tried my old running versions also.
Whats wrong??
Edit: still couldn´t fix it.
Have no firewall on ....
This is the Error in DB after the Popup-Error-Window
Error while starting botGreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.***********(Int32 )
at GreyMagic.Executor.****************(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.*********.*******************()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.********()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.**********()
This is my Error. Tried all the Versions from .31 to the new assembla ones also DB .450 and Beta .596
Have these Problems since 7 days and I have no idea what´s going on. Tried fresh installs of all the new versions. tried my old running versions also.
Whats wrong??
Edit: still couldn´t fix it.
Have no firewall on ....
This is the Error in DB after the Popup-Error-Window
Error while starting botGreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.***********(Int32 )
at GreyMagic.Executor.****************(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.*********.*******************()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.********()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.**********()
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