meu bot nao funciona direito fica reiniciando para a tela inicial onde coloco serial, e fica dando essa mesagem :
System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: AFAFBFFF, Size: 20
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.DiaUnit.get_Level()
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
em System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
em System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Arreat Crater Level 2 by rrrix
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
Loaded profile Arreat Crater Level 2 by rrrix
[Trinity] New Game - resetting everything
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Using Waypoint to Arreat Crater Level 2
Using Waypoint Waypoint-139 Number:8
Exploring Arreat Crater Level 2
[Trinity][Performance] Execution of the block NavigateTo took 292.66ms.
[Trinity][Performance] Execution of the block NavigateTo took 266.15ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 266.93ms.
[Trinity][Performance] Execution of the block HandleTarget took 271.93ms.
[Trinity][Performance] Execution of the block NavigateTo took 279.09ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 279.82ms.
[Trinity][Performance] Execution of the block HandleTarget took 287.24ms.
[Trinity][Performance] Execution of the block NavigateTo took 287.31ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 288.01ms.
[Trinity][Performance] Execution of the block HandleTarget took 304.05ms.
[Trinity][Performance] Execution of the block NavigateTo took 300.50ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 301.27ms.
[Trinity][Performance] Execution of the block HandleTarget took 329.63ms.
[Trinity][Performance] Execution of the block NavigateTo took 314.64ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 315.43ms.
[Trinity][Performance] Execution of the block HandleTarget took 344.91ms.
[Trinity][Performance] Execution of the block NavigateTo took 319.55ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 320.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 327.06ms.