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Error for Chocobos in RB64 - Patch 3.5

newb23

Community Developer
Joined
Nov 26, 2014
Messages
397
I've found an error for Chocobo's in RB64. Following is the snippet and a pic. In RB64, NpcId, and Summoned are throwing GreyMagic errors, RB32 they are fine, and in RB32, the NpcId thrown is 0. PartyManager with a chocobo out is False, which is great!


Code:
ClearLog();


Chocobo.Summon();


Chocobo.AttackerStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);


Chocobo.DefenderStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);


Chocobo.FreeStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);


Chocobo.HealerStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);


Log("Can Summon: " + Chocobo.CanSummon);
Log("Is Stabled: " + Chocobo.IsStabled);
Log("Summoned: " + Chocobo.Summoned); //Greymagic error in RB 64, returns correctly in RB32
Log("Object: " + Chocobo.Object.NpcId); ////Greymagic error in RB 64, returns 0 in RB32
Log("Time Left: " + Chocobo.TimeLeft);


if (PartyManager.IsInParty)
{
    Log(PartyManager.NumMembers.ToString());
    foreach (var partyMember in PartyManager.VisibleMembers)
    {
        Log(partyMember.Name + " : " + partyMember.GameObject.CurrentHealthPercent);
    }
}


else
{
    Log("You are not in a party.");
}
http://i.imgur.com/xG399dD.png
 
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