I've found an error for Chocobo's in RB64. Following is the snippet and a pic. In RB64, NpcId, and Summoned are throwing GreyMagic errors, RB32 they are fine, and in RB32, the NpcId thrown is 0. PartyManager with a chocobo out is False, which is great!
http://i.imgur.com/xG399dD.png
Code:
ClearLog();
Chocobo.Summon();
Chocobo.AttackerStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);
Chocobo.DefenderStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);
Chocobo.FreeStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);
Chocobo.HealerStance();
Thread.Sleep(500);
Log("Stance: " + Chocobo.Stance);
Log("Can Summon: " + Chocobo.CanSummon);
Log("Is Stabled: " + Chocobo.IsStabled);
Log("Summoned: " + Chocobo.Summoned); //Greymagic error in RB 64, returns correctly in RB32
Log("Object: " + Chocobo.Object.NpcId); ////Greymagic error in RB 64, returns 0 in RB32
Log("Time Left: " + Chocobo.TimeLeft);
if (PartyManager.IsInParty)
{
Log(PartyManager.NumMembers.ToString());
foreach (var partyMember in PartyManager.VisibleMembers)
{
Log(partyMember.Name + " : " + partyMember.GameObject.CurrentHealthPercent);
}
}
else
{
Log("You are not in a party.");
}