Hi E 大,
DB.v1.1.2353.7 解决了第二页仓库问题,这个非常好。
但是有新的问题就是:
这个问题在最新的 beta 1.1.2357.532 和 1.1.2357.411 解决了,但是这 两个 版本又没有搞好 第二页仓库问题, 真心晕啊。。。
用这两个版本会出现如下红字:
这个问题很严重,会导致一些脚本不能很好的和一些 actors 互动.
麻烦更新一下 国服版本 v1.1.2353.7 谢谢啦。
View attachment 10736 2015-06-24 21.25.txt
DB.v1.1.2353.7 解决了第二页仓库问题,这个非常好。
但是有新的问题就是:
Code:
[B]Some issues getting attributes for actors[/B]
这个问题在最新的 beta 1.1.2357.532 和 1.1.2357.411 解决了,但是这 两个 版本又没有搞好 第二页仓库问题, 真心晕啊。。。
用这两个版本会出现如下红字:
Code:
Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
at Zeta.Game.Internals.FastAttribGroupsEntry.****************[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.************(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.***********[](EventHandler`1 , Object , )
Code:
21:30:50.355 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.Bot.Logic.BrainBehavior.M>#p_TvFd7xd^UB!C}x~0NU\['.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.x2#N'G{Q/ZzC{~6\,Xof9ds{\*%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
这个问题很严重,会导致一些脚本不能很好的和一些 actors 互动.
麻烦更新一下 国服版本 v1.1.2353.7 谢谢啦。
View attachment 10736 2015-06-24 21.25.txt