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@EricPhone, Demonbuddy v1.1.2353.7 新问题

dbfriend

Member
Joined
Sep 6, 2014
Messages
159
Hi E 大,

DB.v1.1.2353.7 解决了第二页仓库问题,这个非常好。

但是有新的问题就是:

Code:
[B]Some issues getting attributes for actors[/B]

这个问题在最新的 beta 1.1.2357.532 和 1.1.2357.411 解决了,但是这 两个 版本又没有搞好 第二页仓库问题, 真心晕啊。。。


用这两个版本会出现如下红字:

Code:
Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
   at Zeta.Game.Internals.FastAttribGroupsEntry.​‬‫*​*******‎‪*​‪**‪‪*‏***‪‫‫‏*[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Game.Internals.Actors.ACDItem.get_Name()
   at Zeta.Bot.ItemStatistics.‪‫*‫**‏‪​​*‏*‪*‪‏‏*‏***‫*​​‏*(Object , ItemLootedEventArgs )
   at Zeta.Bot.GameEvents.**‫​‏‎​****‪‪‎‏‪​***‫‫‬**[](EventHandler`1 , Object ,  )


Code:
21:30:50.355 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.Bot.Logic.BrainBehavior.M>#p_TvFd7xd^UB!C}x~0NU\['.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.x2#N'G{Q/ZzC{~6\,Xof9ds{\*%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---

这个问题很严重,会导致一些脚本不能很好的和一些 actors 互动.

麻烦更新一下 国服版本 v1.1.2353.7 谢谢啦。


View attachment 10736 2015-06-24 21.25.txt
 
现有的所有版本还是不能支持所有箱子,扩展箱子买满后,都没装满东西。
BOT就会报告 Stash is full!
 
Code:
10:27:14.522 INFO  YARPLUGIN [YetAnotherRelogger] 检测到崩溃异常
10:27:14.576 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.Bot.Logic.BrainBehavior.M>#p_TvFd7xd^UB!C}x~0NU\['.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.x2#N'G{Q/ZzC{~6\,Xof9ds{\*%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\Program Files (x86)\Demonbuddyother\DemonbuddyCN\Plugins\Trinity\DbProvider\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.?????????????????????????????????????????()
10:27:14.599 INFO  YARPLUGIN [YetAnotherRelogger] 检测到崩溃异常
10:27:14.640 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: FAG was disposed! Cannot lookup attribute: Unidentified
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.Bot.Logic.BrainBehavior.M>#p_TvFd7xd^UB!C}x~0NU\['.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.x2#N'G{Q/ZzC{~6\,Xof9ds{\*%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\Program Files (x86)\Demonbuddyother\DemonbuddyCN\Plugins\Trinity\DbProvider\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.\,(\.h ri\.0X9#GBZy:yhVz@@@".|e=YBK(!M@%ds!qgBLxh`e\&a".Q9;Bb_^R\*Y4\[0e!C\*hU(yw6s#.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.?????????????????????????????????????????.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.?????????????????????????????????????????()
10:27:14.653 INFO  YARPLUGIN [YetAnotherRelogger] 检测到崩溃异常
10:27:14.698 ERROR BotMain Exception during bot tick.

View attachment 1656 2015-06-26 10.25.zip
 


仓库好像好了。

但是在 Trinity 自定义的 "Job Loot Rules" 规则无效了。。。

View attachment 11980 2015-07-02 17.21.txt


Job Loot Rules 01.webp
Job Loot Rules 02.webp
 
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