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editing combat routines?

Amnesiac

New Member
Joined
Aug 5, 2012
Messages
34
Hello,

I wanted to edit my destruction warlock combat routine to throw the artifact weapon ability into the rotation but I'm not familiar enough with the format to do so. Anyone have any tips on how to do this? Would make the bot look more human imo!
 
In ...\Honorbuddy\Routines\Singular\ClassSpecific\Warlock folder, look for Destruction.cs file

CreateWarlockDestructionNormalCombat() is the method of interest, you will see a bunch of Spell.Cast("xx") calls in sequence, add your own where you think it might fit, don't forget trailing comma:

Spell.Cast("Dimensional Rift"),

Look at other Spell.Cast calls to see what else may be easy to do, you cast pass additional conditions with expression lambda:

Spell.Cast("Dimensional Rift", req => Spell.GetCharges("Dimensional Rift") >= 2),


edit: forgot to add, you will need to restart HB for changes to take effect, HB compiles Singular on startup, look for errors
 
Last edited:
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