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E大 請問 煙幕 跟 元素箭

Abgallu

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Oct 2, 2014
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// Smoke Screen
if (CanCast(SNOPower.DemonHunter_SmokeScreen) && !GetHasBuff(SNOPower.DemonHunter_ShadowPower) && Player.SecondaryResource >= 14 &&
(Player.CurrentHealthPct <= 0.90 || Player.IsRooted || TargetUtil.AnyMobsInRange(15) || Player.IsIncapacitated))
大概的意思
// Elemental Arrow
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve || Legendary.Kridershot.IsEquipped))
{
return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 30f, CurrentTarget.ACDGuid);
這樣設定 憎恨 會到多少才會普攻
 
Player.SecondaryResource >= 14
Player.PrimaryResource >= MinEnergyReserve
这个要看MinEnergyReserve定义的是多少了
 
int MinEnergyReserve = 25;

if (Sets.EmbodimentOfTheMarauder.IsFullyEquipped)
MinEnergyReserve = 70;
是這段嗎?
 
是看上面那個
還是下面那個
我假如要設定 元素箭 用到沒有憎恨
要怎麼設定
 
试下这样吧,不知道会不会造成其他问题
Code:
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10))
{
 
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