// Smoke Screen
if (CanCast(SNOPower.DemonHunter_SmokeScreen) && !GetHasBuff(SNOPower.DemonHunter_ShadowPower) && Player.SecondaryResource >= 14 &&
(Player.CurrentHealthPct <= 0.90 || Player.IsRooted || TargetUtil.AnyMobsInRange(15) || Player.IsIncapacitated))
大概的意思
// Elemental Arrow
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve || Legendary.Kridershot.IsEquipped))
{
return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 30f, CurrentTarget.ACDGuid);
這樣設定 憎恨 會到多少才會普攻
if (CanCast(SNOPower.DemonHunter_SmokeScreen) && !GetHasBuff(SNOPower.DemonHunter_ShadowPower) && Player.SecondaryResource >= 14 &&
(Player.CurrentHealthPct <= 0.90 || Player.IsRooted || TargetUtil.AnyMobsInRange(15) || Player.IsIncapacitated))
大概的意思
// Elemental Arrow
if (CanCast(SNOPower.DemonHunter_ElementalArrow) && !Player.IsIncapacitated &&
((Player.PrimaryResource >= 10 && !IsWaitingForSpecial) || Player.PrimaryResource >= MinEnergyReserve || Legendary.Kridershot.IsEquipped))
{
return new TrinityPower(SNOPower.DemonHunter_ElementalArrow, 30f, CurrentTarget.ACDGuid);
這樣設定 憎恨 會到多少才會普攻