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E大,请问对话框的“接受”,“取消”,在脚本里怎么实现,先谢谢了

luningno2

New Member
Joined
May 9, 2016
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8
E大,请问对话框的“接受”,“取消”,在脚本里怎么实现


<CustomBehavior File="InteractWith" MobId="56667" GossipOptions="1" X="-1793.587" Y="-2388.05" Z="341.4378" />

这句是和NPC对话互动的,然后他弹出一个对话框 ,让点击“接受”还是“取消”

用什么语法来实现????

还有也是这句 <CustomBehavior File="InteractWith" MobId="56667" GossipOptions="1" X="-1793.587" Y="-2388.05" Z="341.4378" />
如果没有发现这个NPC,或者NPC不存在,用什么写法可以跳过这句,接着往下面执行??
 
点接受或者取消这个应该可以用类似游戏里的宏来实现
Code:
<CustomBehavior File="RunMacro" Macro="/click QuestFrameAcceptButton" />
至于click后面接的是不是QuestFrameAcceptButton我就不知道了,你可以查下百度看游戏里的宏是怎么获取这些指令的
不存在跳过的话我也不太清楚
 
点接受或者取消这个应该可以用类似游戏里的宏来实现
Code:
<CustomBehavior File="RunMacro" Macro="/click QuestFrameAcceptButton" />
至于click后面接的是不是QuestFrameAcceptButton我就不知道了,你可以查下百度看游戏里的宏是怎么获取这些指令的
不存在跳过的话我也不太清楚

是这样吗??

<CustomBehavior File="InteractWith" MobId="56667" GossipOptions="1" X="-1793.587" Y="-2388.05" Z="341.4378" />

<CustomBehavior File="WaitTimer" WaitTime="5000" />
<CustomBehavior File="RunMacro" Macro="/click QuestFrameAcceptButton" />

我试了,还是不行
 
不一定是/click QuestFrameAcceptButton,我这里只是举个例子,你得百度下看怎么去获取游戏里你那个接受的按钮类型,将QuestFrameAcceptButton改成你那个接受的按钮类型才可以
 
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