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Dungeonbuddy scripting

joejoe317

New Member
Joined
Jan 2, 2011
Messages
341
I have been following the work of Dungeonbuddy rigorously since highvoltz posted the google doc of the progressed instances.

I notice some instances are not going to be scripted, which is fine; however I thought it would be nice to see a sample of one dungeon that was scripted and the quest order profile just to see how it works.

If this is not going to happen, I completely understand. I just thought it would be a nice early jump for possible scripting of different level dungeons, including heroics and raids ;)

Thanks again for this bot, I have been looking forward to it since "ib2" was being worked on!!

Thabks again!

Joe
 
I have been following the work of Dungeonbuddy rigorously since highvoltz posted the google doc of the progressed instances.

I notice some instances are not going to be scripted, which is fine; however I thought it would be nice to see a sample of one dungeon that was scripted and the quest order profile just to see how it works.

If this is not going to happen, I completely understand. I just thought it would be a nice early jump for possible scripting of different level dungeons, including heroics and raids ;)

Thanks again for this bot, I have been looking forward to it since "ib2" was being worked on!!

Thabks again!

Joe

I believe (don't quote me on that) - DB scripts / profiles will be open source like quest profiles / behaviors

as far as the code - I have access, but I'll see if HV can post here w/ somethin
 
The scripts and profiles will be open source.
I attached the current script and profile for normal Sethekk Halls.

I won't go into detail at this time but basically each script defines a new class that inherits the 'Dungeon' base class and for the boss encounters you create a method that return a Composite (much like Singular) with an EncounterHandler or ObjectHandler attribute attached.

Example.
PHP:
        [EncounterHandler(19218, "Gatewatcher Gyro-Kill")]
        public Composite GatewatcherGyroKillEncounter()
        {
            return new PrioritySelector(
                ScriptHelpers.CreateTankFaceAwayGroupUnit(15)
                );
        }
 

Attachments

The scripts and profiles will be open source.
I attached the current script and profile for normal Sethekk Halls.

I won't go into detail at this time but basically each script defines a new class that inherits the 'Dungeon' base class and for the boss encounters you create a method that return a Composite (much like Singular) with an EncounterHandler or ObjectHandler attribute attached.

How far out from the May 31 release estimate before we can start trying it out? Even up to LK would be better than nothing :) Thanks for your work.

Example.
PHP:
        [EncounterHandler(19218, "Gatewatcher Gyro-Kill")]
        public Composite GatewatcherGyroKillEncounter()
        {
            return new PrioritySelector(
                ScriptHelpers.CreateTankFaceAwayGroupUnit(15)
                );
        }

How far out from the estimated May 31st release date are we looking at? I mean even up to LK would be better than nothing. Thanks for you work as always
 
Nice, Ty u for the quick reply.

Ruinit.. Based on the google doc I would estimate highvoltz is around lvl 76 or so...

And I would guesstimate just 3 days ago he was 67 or so.

I know it's not a clear answer but I can see that it is progressing quite quickly... I'm so excited!!
 
Last edited:
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