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Dungeonbuddy 5 man RAF Team

srvas

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Greetings everyone!

I want to ask your help and/or opinion about this:

I'm currently running a 5man team RAF'ed. Exp is amazing atm (after 6.0), but my healer can't simply overheal the tank damage.
I would like to get a solution based on:

NOTE:
1) Must be at least 4 tank class's (monk/druid/warrior only - DK is not an option) with random specs while leveling, monk healer?! I dont know! and 1 random class, disc priest as damage assisting heals?! I dont know!

2) I think singular is bugged, I must get a random legit healer player to run with my team (1 is out, so I'm only running 4 RAFs right now). Shall I change singular to another CC and try again with my healer??

3) Gear is a problem, shall I make a 5 man team NON-raf'ed? Slow exp while leveling but I can slowly get gear on every char.

4) HEIRLOOM's is not an option; BUYING gear from AH / vendors on the other side of the world is not an option

5) Yes yes, item squish I know, I know. But some people is running almost perfect and 100% AFK 5 man RAFed teams after 6.0, and I don't know how.

I don't want other other options besides dungeonbuddy and this limitations I said above!

I'm sure this thread will help many people on the next few months, so, let the suggestions begin. THANK YOU!


*edit grammar*
 
I too had huge problems dying when leveling raf teams a while ago. This may not be the solution, but they pulled through after I disabled all "mana" efficient spells and raised the health % for burst heals and aoe heals.

For example:

Druid, I disabled all spells. Except for Regrowth at 95%, swiftmend at 96%, wildgrowth at 97% and a few of the defensive cooldowns. It is a bit tricky to set the healing % because you'll have to look what priority singular gives certain healing spells.

Mana isn't a problem in dungeons, the huge damage against tanks is. Both tanks still died even though the healers were healing all the time.

Also don't forget to change "Combat rez target party" to healer/tank (if you are using a class with CR)

Anyways, good luck and sorry if reading this was a waste of your time.

How can you disable all "mana" efficient spells? Class Config -> Singular Config -> Druid Specific -> Restoration?

What do you mean with priority to certain spells? Is it enough if I do this: "Regrowth at 95%, swiftmend at 96%, wildgrowth at 97% and a few of the defensive cooldowns"?

Sir, reading your comment was not a waste of time, I appreciate your time and your help!

Glad it wasn't a waste of time, I'll upload a picture where you can change it in a few min. I attached a picture in which you can see where to change the settings for healing.

I mean with healing priority like when singular looks for the health of certain members and it'll check for healing % and lets say the tank is at 90%, but swiftmend is not on cooldown and set on 96% and regrowth is set at 95% But it'll still use regrowth because it has been given a higher priority than swiftmend. Same goes for wildgrowth and such. I never actually paid attention to this, but it would be a waste to never cast swiftmend.

Did you have 2 tanks, 1 healer, 2 DPS? :O

No sorry, reading it back and I realised it is somewhat confusing for someone else:o I was running two raf groups.

I actually did read about someone leveling with 2 healers, 1 tank and 2 dps. Said it was a lot safer, but also slower. Which I can imagine.
 

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You worry too much about this. Last time it took me 24 hours /played to level a team 1-90. (Warrior tank, druid healer, BM hunter, WW monk, Fury warrior.) Just let them do their stuff. Yes, they will die and wipe a lot but will eventually prevail. Also, you don't get any deserter debuffs when running with a full group, so if a random dungeon is too hard (level 30-ish has some insane damage fights), just load up a different one manually. After 40 it will get a lot easier.
 
I too had huge problems dying when leveling raf teams a while ago. This may not be the solution, but they pulled through after I disabled all "mana" efficient spells and raised the health % for burst heals and aoe heals.

For example:

Druid, I disabled all spells. Except for Regrowth at 95%, swiftmend at 96%, wildgrowth at 97% and a few of the defensive cooldowns. It is a bit tricky to set the healing % because you'll have to look what priority singular gives certain healing spells.

Mana isn't a problem in dungeons, the huge damage against tanks is. Both tanks still died even though the healers were healing all the time.

Also don't forget to change "Combat rez target party" to healer/tank (if you are using a class with CR)

Anyways, good luck and sorry if reading this was a waste of your time.

How can you disable all "mana" efficient spells? Class Config -> Singular Config -> Druid Specific -> Restoration?

What do you mean with priority to certain spells? Is it enough if I do this: "Regrowth at 95%, swiftmend at 96%, wildgrowth at 97% and a few of the defensive cooldowns"?

Sir, reading your comment was not a waste of time, I appreciate your time and your help!
 
You worry too much about this. Last time it took me 24 hours /played to level a team 1-90. (Warrior tank, druid healer, BM hunter, WW monk, Fury warrior.) Just let them do their stuff. Yes, they will die and wipe a lot but will eventually prevail. Also, you don't get any deserter debuffs when running with a full group, so if a random dungeon is too hard (level 30-ish has some insane damage fights), just load up a different one manually. After 40 it will get a lot easier.

Did you have any heirlooms on those chars?

And be honest, have you changed any class config stuff on singular(on your healer or tank)? Or did you just press *start* and changed a couple dungeons cuz it was super hard for your group?
 
Yeh you always need to configure your healer's spell priority, i did this even with full heirloomed raf group before 6.0. Singular's default healing prio is absolutely garbage on all the healers.
 
Did you have any heirlooms on those chars?

And be honest, have you changed any class config stuff on singular(on your healer or tank)? Or did you just press *start* and changed a couple dungeons cuz it was super hard for your group?

No heirlooms at all. I think I adjusted Rejuv a bit so it casted immediately on any damage, and had to manually babysit the first dungeon because it refused to automatically Swiftmend (selecting the tank fixed it), but that's all. Yeah, Singular wasn't very good at healing.
 
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No idea what you are doing.
I run a fury warrior as "tank" + hunterx2 + enhance shaman + druid (healer) and just melted everything 1>90.

Pro-tip: Have growl on autocast on pets.
 
No idea what you are doing.
I run a fury warrior as "tank" + hunterx2 + enhance shaman + druid (healer) and just melted everything 1>90.

Pro-tip: Have growl on autocast on pets.
as far as I've seen, there isn't an option to make growl go on auto and singular will always disable it. If you put it up manually and the pet dies, it will be disabled again.
 
No heirlooms at all. I think I adjusted Rejuv a bit so it casted immediately on any damage, and had to manually babysit the first dungeon because it refused to automatically Swiftmend (selecting the tank fixed it), but that's all. Yeah, Singular wasn't very good at healing.

It was a bug only on the first dungeon? automaticly fixed on the second run?
 
It was a bug only on the first dungeon? automaticly fixed on the second run?

No, never fixed, but after that it had access to other spells. At level 15 it only had Rejuv and Swiftmend, and rejuv is not enough to keep a tank up.
 
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