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Dumb bot!!!!!!!!!!!!

Angry

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Joined
Jan 18, 2013
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Not possible to use the new bot (1.0.433.9) and old (1.0.432.112) version. Both have horrible routes, and in the old boat endlessly spinning, and the new routes are just stupid (eg boat rides to the enemy flag, before you reach it turns around and goes back, or just do get stuck somewhere). As we continue to live?
 
Maybe he is new user and very angry and disappointed. :o
 
Not possible to use the new bot (1.0.433.9) and old (1.0.432.112) version. Both have horrible routes, and in the old boat endlessly spinning, and the new routes are just stupid (eg boat rides to the enemy flag, before you reach it turns around and goes back, or just do get stuck somewhere). As we continue to live?


I agree with you, developers should tear off hands for such bad products! ! !
And they still sell, it is horror.
 
We have 100s of people using the bot. We are also working on a new version with improvements suggested by our users.

Is there something specific you'd like us to add to the bot?
 
Not possible to use the new bot (1.0.433.9) and old (1.0.432.112) version. Both have horrible routes, and in the old boat endlessly spinning, and the new routes are just stupid (eg boat rides to the enemy flag, before you reach it turns around and goes back, or just do get stuck somewhere). As we continue to live?


well,since you have problems you should provide your log
you can find it under TL main folder
 
you can add automatic a chat TL, that to write automatically at the beginning of the battle even if: hi
that it can write whatever you want and save it.
and when someone strikes you on automatic ask for help!
 
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thx for your log files,Aevitas will check it
 
Please note: This is experimental software, and has not been properly tested yet. This is all-new navigation technology, and we're looking for the general public to test it further before release. If you're not interested in testing software, and expect perfect functionality, this is NOT for you.

It's clearly mentioned that it's beta, and stuff will go wrong. Things like this is the whole reason we're starting TankLeader 2.

We're looking into your reports and will fix them if applicable, of course.
 
It's clearly mentioned that it's beta, and stuff will go wrong. Things like this is the whole reason we're starting TankLeader 2.

We're looking into your reports and will fix them if applicable, of course.

In the old version just do a very bad.
 
In the old version just do a very bad.
thats why we come out with new versions to fix bug and problems that may pop up.
thank you for your time in reporting those issue and your logs.
 
thats why we come out with new versions to fix bug and problems that may pop up.
thank you for your time in reporting those issue and your logs.
How can I solve the problem of jamming the tank after a detour ally? After all, they pass near pogut at any time and if the card is narrow as it always stuck port somewhere in the wall.If you upload the screenshots of the log file as it is to correct the problem?
 
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How can I solve the problem of jamming the tank after a detour ally? After all, they pass near pogut at any time and if the card is narrow as it always stuck port somewhere in the wall.If you upload the screenshots of the log file as it is to correct the problem?

We know, we're trying several things right now to make the collision handling better.
 
We know, we're trying several things right now to make the collision handling better.
Can you do something like a changelog in the beta thread so we know when there is an update and what has changed, please?
 
Can you do something like a changelog in the beta thread so we know when there is an update and what has changed, please?

It's all navigator stuff right now, so there's not much on the client's end changing other than precisions and stuff.
 
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