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Drops not looting everything

r0sc0

New Member
Joined
Jan 15, 2010
Messages
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Hey guys, iv just started botting D3 previously iv used HB for years since it was released.
is it normal for Demonbuddy not to loot everything its leaving behind gold?

Cheers
 
Cheers i personaly thought as standard it would loot all gold when killing mobs.
much appreciated on your quick response.
 
Cheers i personaly thought as standard it would loot all gold when killing mobs.
much appreciated on your quick response.

With default loot rules, stacks over 100 gold are picked up. To test if it works, wait for 100 gold or more to drop, then forcefully walk bot over to that spot. If it just runs away, it's not looting. When it's working correctly (in my experience), it walks toward the item, picks it up, then resumes whatever it was doing.
 
With default loot rules, stacks over 100 gold are picked up. To test if it works, wait for 100 gold or more to drop, then forcefully walk bot over to that spot. If it just runs away, it's not looting. When it's working correctly (in my experience), it walks toward the item, picks it up, then resumes whatever it was doing.

You can edit it and set it to 10
 
But, you should know that the bot has problems, specifically, it stops looting, probably due to item-reading errors. That being said, if your rules match an item and it is still not picked up, this could be the issue. And right now, I have no idea how to fix it.
 
But, you should know that the bot has problems, specifically, it stops looting, probably due to item-reading errors. That being said, if your rules match an item and it is still not picked up, this could be the issue. And right now, I have no idea how to fix it.

provide us your logs
 
provide us your logs

21:35:22.447 D] System.AccessViolationException: Could not read bytes from 00000008 [299]!
bij Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
bij Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
bij Zeta.Internals.Actors.ACD.[](ACD , Int32 )
bij Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
bij Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
bij Zeta.Internals.Actors.DiaUnit.get_IsStunned()
bij GilesCombatReplacer.GilesCombatReplacer.GilesCombatOverlord(Object ret)
bij Zeta.TreeSharp.Decorator.CanRun(Object context)
bij Zeta.TreeSharp.Decorator..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.Common.HookExecutor.Run(Object context)
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.CommonBot.BotMain.()
 
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