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[DROD] PaladinTANK CC End Game

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HB0916H38

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DROD Paladin Tank CC
Current Version: 1.1

Based on Handnavis Tankadin
tnks Handnavi for u greater CC

Works fine on Combat Bot and Lazyraider

Improvements:
- Automatic Buff: Devotion Aura, Righteous Fury, Seal of Truth and Blessing of Kings or Might if have Mark of the Wild
- Interrupt Rebuke
- Basic Rotation: Avenger's Shield, Holy Wrath and if Proc "Grand Crusader" Avenger's Shield
- Avenging Wrath if target > 50% HP and Elite
- World of Glory on < 40% HP and 3 Holy Power
- Single Rotation: Shield of the Righteous, Crusader Strike, Judgement, Hammer of Wrath, Consecration
- AOE Rotation: Hammer of the Righteous, Inquisition, Consecration, Shield of the Righteous, Hammer of Wrath
- Heal: cast Holy Light if Crusader Aura UP and < 50% HP
- Prot buff:
Holy Shield < 75% HP
Divine Protection < 60% HP
Guardian of Ancient < 50% HP
Ardent Defender < 40% HP
Lay on Hands < 10% HP
Divine Shield < 3% HP

- Taunt Improvement works fine in Dungeons... disabled in Raid's​
Hand of Reckoning
Righteous Defense


Current Plans:
- Add Movement.
- Add Tank PVP Logic.
- Add Stun Logic


Changelog:

Code:
Version 1.1
- Interrupt works Fine
- Cleanse( Poison and Disease )
- Now rebuff on Self Blessing of Kings or Might
- Added check if have aura "Blessing of Forgotten Kings" cast Might

Version 1.0
Release Version


Apologies my English *(_^ ^_)*
 

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Last edited:
Hi there.
Do you mind me asking - what exactly is it you improved?

From what i can gather, it looks to do the same all in all?

Suggestion: Make some parameters for not popping all cooldowns simultaneously.

Right now, if you drop under 50 %, you would have used Holy Shield, Divine Protection & Guardian og kings.
Make it so you dont pop Holy Shield and Divine Protection at the same time
 
Last edited:
Ah, so that is the case.

Well good luck with learning then, just needed to hear what was different
 
Right now, if you drop under 50 %, you would have used Holy Shield, Divine Protection & Guardian og kings.
Make it so you dont pop Holy Shield and Divine Protection at the same time

this is currently the case for Handnavis Tankadin the best Tanknig CC i've personally found as well so its livable its so far fairly reliable its solved the issue with mana as it uses judgement correctly, its taunt doesnt seem problematic and has worked so far on one heroic using lazy raider, will test it in LFG dragonsoul and get back
 
this is currently the case for Handnavis Tankadin the best Tanknig CC i've personally found as well so its livable its so far fairly reliable its solved the issue with mana as it uses judgement correctly, its taunt doesnt seem problematic and has worked so far on one heroic using lazy raider, will test it in LFG dragonsoul and get back


Here is what i posted today on Tankadin earlier today. if you could make these issues doable i would like to test it out for you.

Hey handnavi

Having a couple minor issues in DS raid. I like this CC for the raid cause i can turn off and manually use my Cool downs for Ultraxion during tanking through the twilight hour. Big problem tho... CC does seem to want to attack Ultraxion at all... i also have the same problems with Yor'sahj the Unsleeping during the ooze phase when he stops attacking the CC stops attacking until he goes back into combat the CC starts attacking again. I know ive had this problem here and there. had the same problem with Rag in FL too. Also the taunt trash option don't seem to work. any way you cant implement a Righteous Defense on and off option to taunt off healers or DPS pulling ago and avoid taunting from the Off or main Tank (become a manual Taunt if off/main tank if they are tanking)
 
you cannot use other peoples code without their permission. Thread closed and if the project is uploaded again, it will be removed and the OP banned.
 
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