Is it possible to code the stuff in bold into my rotation?
here is what i want it to do:
Cast("Full Thrust", r => Actionmanager.LastSpell.Name == "Vorpal Thrust"),
*LIFE SURGE WHEN OFF GCD*
Cast("Vorpal Thrust", r => Actionmanager.LastSpell.Name == "True Thrust"),
Cast("True Thrust", r => Actionmanager.LastSpell.Name == "Phlebotomize"),
*JUMP WHEN OFF GCD*
Cast("Phlebotomize", r => Actionmanager.LastSpell.Name == "Chaos Thrust"),
*POWER SURGE WHEN OFF GCD*
Cast("Chaos Thrust", r => Actionmanager.LastSpell.Name == "Disembowel"),
Cast("Disembowel", r => Actionmanager.LastSpell.Name == "Impulse Drive"),
Cast("Impulse Drive", r=> Core.Player.CurrentTarget.IsBehind),
Cast("Heavy Thrust", r=> Core.Player.CurrentTarget.IsFlanking)// r => Actionmanager.LastSpellId == 0 || Actionmanager.LastSpell.Name == "Full Thrust" )
here is what i want it to do:
Cast("Full Thrust", r => Actionmanager.LastSpell.Name == "Vorpal Thrust"),
*LIFE SURGE WHEN OFF GCD*
Cast("Vorpal Thrust", r => Actionmanager.LastSpell.Name == "True Thrust"),
Cast("True Thrust", r => Actionmanager.LastSpell.Name == "Phlebotomize"),
*JUMP WHEN OFF GCD*
Cast("Phlebotomize", r => Actionmanager.LastSpell.Name == "Chaos Thrust"),
*POWER SURGE WHEN OFF GCD*
Cast("Chaos Thrust", r => Actionmanager.LastSpell.Name == "Disembowel"),
Cast("Disembowel", r => Actionmanager.LastSpell.Name == "Impulse Drive"),
Cast("Impulse Drive", r=> Core.Player.CurrentTarget.IsBehind),
Cast("Heavy Thrust", r=> Core.Player.CurrentTarget.IsFlanking)// r => Actionmanager.LastSpellId == 0 || Actionmanager.LastSpell.Name == "Full Thrust" )