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DPS healing question or suggestion

kabishmann

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Sorry if it's in the wrong section, but it concerns all classes able to heal, so this seemed like the right place.

So far I've only tried it with the paladin and priest CC's on level 85, so can't say if it's already working as I would like in the others.

When fighting more than one mob of your own level, and they get you to the % health threshold where it starts healing, it can easily lead to an infinite loop.
Because while the bot heals it has taken enough damage to still be under the threshold or just barely above it. For the paladin, it might get in a few hits before it starts healing, but for the priest it almost never has time for more than change to shadowspec before it starts healing again.

So, here's the question. Is it possible to get it to start healing when it reaches X% health, and continue until it reaches Y%?
It won't solve the problem if it just doesn't have the healing power to get above the threshold, but for some classes it could save a lot of mana, and it'll have a better chance of not dying.
 
I don't know what your fighting, or what gear you have, but this has never happened to me :/ it always manages to kill the mob reasonably well, especially if your a paladin, if your glyphed/talented right, you should rarely reach the health threshold anyway.
 
I'm just taking a stab at this and maybe this might be what you want or this could be utter garbage. would this work for you?

Code:
if (Me.HealthPercent <= X)
{ get {Heal();}}


And Heal() could be setup to be

Code:
public bool Heal()
{
SpellCast("flash heal");
    
if (Me.HealthPercent <=Y)
          {Heal();}
}

So this way Heal loops until health is greater than Y once triggered when health goes below X.
Somewhere else you should obviously set SpellCast() to cast the spell you put in () and change the healing spell to what you want to use.

At least thats what I think. I'm sure the logic works, its the code that I don't trust. Can someone who knows more than me confirm this?
 
Last edited:
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