Constantly get stuck on DL'ing meshes + Loading tiles. Using my own private script - It could be wrong. The error im getting is:
LOG:[/B]
System.Threading.ThreadAbortException: Thread was being aborted.
at #QH.#SH.GetTile(TileIdentifier wowTile)
at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile)
at Tripper.Navigation.WowNavigator.#Ozc(Int32 x, Int32 y)
at Tripper.RecastManaged.Detour.NavMeshTileLoader.TileLoader(Int32 x, Int32 y, Void* userArg)
at dtNavMeshQuery.loadNeighbourTiles(dtNavMeshQuery* , UInt32 ref)
at dtNavMeshQuery.updateSlicedFindPath(dtNavMeshQuery* , Int32 maxIter)
at Tripper.RecastManaged.Detour.NavMeshQuery.UpdateSlicedFindPath(Int32 maxIter)
at (Object , Int32 )
at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to)
at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags)
at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
DEBUG:
[3:27:48 PM:167] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
[3:27:48 PM:180] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[3:27:48 PM:180] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()
LOG:[/B]
System.Threading.ThreadAbortException: Thread was being aborted.
at #QH.#SH.GetTile(TileIdentifier wowTile)
at Tripper.Navigation.WowNavigator.LoadTile(TileIdentifier wowTile)
at Tripper.Navigation.WowNavigator.#Ozc(Int32 x, Int32 y)
at Tripper.RecastManaged.Detour.NavMeshTileLoader.TileLoader(Int32 x, Int32 y, Void* userArg)
at dtNavMeshQuery.loadNeighbourTiles(dtNavMeshQuery* , UInt32 ref)
at dtNavMeshQuery.updateSlicedFindPath(dtNavMeshQuery* , Int32 maxIter)
at Tripper.RecastManaged.Detour.NavMeshQuery.UpdateSlicedFindPath(Int32 maxIter)
at (Object , Int32 )
at Tripper.Navigation.WowNavigator.FindPath(Vector3 start, Vector3 end)
at Styx.Logic.Pathing.MeshNavigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to, Int32 maxHops)
at Styx.Logic.Pathing.Navigator.CanNavigateFully(WoWPoint from, WoWPoint to)
at Styx.Database.NpcQueries.GetNearestNpc(WoWFactionTemplate myFaction, UInt32 mapId, WoWPoint searchLocation, UnitNPCFlags npcFlags)
at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
DEBUG:
[3:27:48 PM:167] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.Profiles.VendorManager.GetClosestVendor(VendorType type)
[3:27:48 PM:180] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
[3:27:48 PM:180] System.Threading.ThreadAbortException: Thread was being aborted.
at Styx.Logic.BehaviorTree.TreeRoot.Run()