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Do Not Cache in Bounties

TreeRex

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Mar 7, 2016
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Is there a way I can have my bot complete all 5 acts without caching in the bounties?

I have tried tampering with the Bounty Adventurer files but always just come back with a ton of compile errors and do not know which lines to delete.

Essentially I want bot to go act to act without thinking of walking to Tyreal and caching in that way I can bring in my other accounts and collect the bounties from him as well. Thanks!

The only work around I have found is to do each act individually but this is time intensive and distracting while Im trying to play on my other accounts.

Any help would be greatly appreciated. Thanks!
 
No help with this topic? Will pay in free bounty mats for a week to the person who figures it out :)
 
No help with this topic? Will pay in free bounty mats for a week to the person who figures it out :)

Act Bounties Coroutine Edits which I've been running in Public Games, limited testing so far but seems to have solved the 2 problems I was having;

First problem was that if I forced Bonus it left game the moment the cycle hit Act 5 (majority of unsupported bounties)
Second Problem was if I didn't force Bonus it would turn in on complete, ignoring the bonus and pissing people off.

public virtual async Task<bool> GetCoroutine()
{
switch (State)
{
case States.NotStarted:
return await NotStarted();

case States.RunningBounties:
return await RunningBounties();

case States.TurningInTheActQuest:
return await Completed();

INSTEAD OF TURNING IN THE ACT QUEST BOT NOW THINKS IT'S COMPLETED (ALREADY TURNED IN) SO IT NEVER TALKS TO TYREAL

case States.Completed:
return await Completed();

case States.UnsupportedBountyFound:
return await ActIsDisabled();

WHEN IT FINDS UNSUPPORTED BOUNTY IT GOES TO NEXT ACT, LEAVING PUBS TO CLEAR THE UNSUPROTED QUESTS

case States.ActIsDisabled:
return await ActIsDisabled();

case States.Failed:
return await Failed();
}
return false;
}

With the above changes at the end it sits in a loop waiting for the public players to turn in the quests with Tyreal, and then leaves game to restart.

Troubleshooting to do: FIGURE OUT how to ensure the bot only joins BOUNTY games when profile set to:
<Profile>
<Name>Adventurer - Bounties_Public</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams act="OpenWorld" searchForPublicGame="True" />


SOMETIMES I FIND IT IS IN A RIFT GAME...WTF?
 
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