GreenPotato
New Member
- Joined
- May 3, 2015
- Messages
- 8
- Reaction score
- 0
When the RG spawn, after a few seconds i get something like this:
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
and then an error message in game disconects me.
Thx for you time.
PD: I cant upload the complete log, its too big, there is a way to fix this?
PD2: Here is the complete error
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
and then an error message in game disconects me.
Thx for you time.
PD: I cant upload the complete log, its too big, there is a way to fix this?
PD2: Here is the complete error
[Trinity 2.41.42] Clicking UI element Conversation Button (522957168)
[Adventurer][Rift] Behold the Rift Boss!
[Adventurer][Rift] The Boss is near.
[Trinity 2.41.42] You have 1 points in the category: Offense available
[Trinity 2.41.42] Clicking UI element Network Disconnect Error Dialog OK Button (580945392)
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
en Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD )
en Zeta.Game.Internals.Actors.ACD.***********()
en Zeta.Game.PerFrameCachedValue`1.get_Value()
en Zeta.Game.Internals.Actors.ACD.get_Level()
en Zeta.Bot.GameStats.************(Object , EventArgs )
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
en System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en Zeta.Bot.Pulsator.*************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: 784753493
en Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD )
en Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
en Trinity.Framework.Utilities.CastStatus.CheckIsCasting(SNOPower power) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utilities\CastStatus.cs:línea 93
en Trinity.Framework.Utilities.CastStatus.CastTrackInfo.get_IsCasting() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utilities\CastStatus.cs:línea 50
en Trinity.Framework.Utilities.CastStatus.GetCastStatus(CastTrackInfo info) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utilities\CastStatus.cs:línea 130
en Trinity.Framework.Utilities.CastStatus.CheckCasting(CastTrackInfo info) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utilities\CastStatus.cs:línea 106
en Trinity.Framework.Utilities.CastStatus.OnPulse() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utilities\CastStatus.cs:línea 99
en Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utility.cs:línea 38
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
en System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en Zeta.Bot.Pulsator.*************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> System.Exception: Sólo se completó una parte de una solicitud ReadProcessMemory o WriteProcessMemory, at addr: 0000001C, Size: 4
en GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
en GreyMagic.MemoryBase.Read[T](IntPtr addr)
en Zeta.Game.Internals.Actors.DiaActivePlayer.GetAllBuffs()
en Trinity.Framework.Utilities.Cooldowns.OnPulse() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utilities\Cooldowns.cs:línea 120
en Trinity.Framework.Utility.FirePulse(Object sender, EventArgs eventArgs) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Framework\Utility.cs:línea 38
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
en System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en Zeta.Bot.Pulsator.*************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> System.Exception: Sólo se completó una parte de una solicitud ReadProcessMemory o WriteProcessMemory, at addr: 00000084, Size: 4
en GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
en GreyMagic.MemoryBase.Read[T](IntPtr addr)
en Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
en Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
en Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
en Zeta.Game.ZetaDia.**********.******()
en Zeta.Game.PerFrameCachedValue`1.get_Value()
en Zeta.Game.ZetaDia.get_IsInTown()
en TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Coroutines\Resources\Inventory.cs:línea 81
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
en System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en Zeta.Bot.Pulsator.*************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
en Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD )
en Zeta.Game.Internals.Actors.ACD.***********()
en Zeta.Game.PerFrameCachedValue`1.get_Value()
en Zeta.Game.Internals.Actors.ACD.get_Level()
en Zeta.Game.Internals.Actors.DiaUnit.get_Level()
en Adventurer.Game.Stats.ExperienceTracker.GetLastSeen()
en Adventurer.Game.Stats.ExperienceTracker.UpdateExperience()
en Adventurer.Game.Stats.ExperienceTracker.OnPulse()
en Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e)
--- Fin del seguimiento de la pila de la excepción interna ---
en System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
en System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
en System.Delegate.DynamicInvokeImpl(Object[] args)
en Zeta.Bot.Pulsator.*************(Delegate , Object[] )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
en Zeta.Game.Internals.FastAttribGroupsEntry.***********[](Int32 , ACD )
en Zeta.Game.Internals.Actors.ACD.**********()
en Zeta.Game.PerFrameCachedValue`1.get_Value()
en Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
en Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
en Trinity.Combat.SnapShot.Record() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Combat\SnapShot.cs:línea 31
en Trinity.TrinityPlugin.GameEvents_OnWorldChanged(Object sender, EventArgs e) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Helpers\GameEvents.cs:línea 131
en Zeta.Bot.GameEvents.*************[](EventHandler`1 , Object , )
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Adventurer.Game.Actors.EntryPortals.AddEntryPortal()
en Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e)
en Zeta.Bot.GameEvents.*************[](EventHandler`1 , Object , )
[Trinity 2.41.42] No longer in game world
[Trinity 2.41.42] Error in HandleTarget: System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
en Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
en Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:línea 376
en Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Combat\HandleTarget.cs:línea 69
en Trinity.TrinityPlugin.HandleTarget() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Combat\HandleTarget.cs:línea 139
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
en Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
en Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:línea 376
en Trinity.TrinityPlugin.GetRunStatus(RunStatus status, String location) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Combat\HandleTarget.cs:línea 69
en Trinity.TrinityPlugin.HandleTarget() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\Combat\HandleTarget.cs:línea 497
en Trinity.BotManager.<>c.<MainCombatTask>b__8_1(Object ret) en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\BotManager.cs:línea 157
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.Coroutines.CoroutineCompositeExtensions.O$`\[z f FO(jqGq}^BqN/?1I\&.MoveNext()
--- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
en System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
en Trinity.BotManager.<MainCombatTask>d__8.MoveNext() en C:\Users\Vlaptedes\Desktop\chino\Plugins\Trinity\BotManager.cs:línea 157
--- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
en Zeta.Bot.ActionRunCoroutine.'6)4C-j:=^FZ\.:ho|nO2IGD7!.;H6ZJ/hY#KnJ{/X64L$Cbq%P'.MoveNext()
--- Fin del seguimiento de la pila de la excepción interna ---
en Buddy.Coroutines.Coroutine.****************(Boolean )
en Buddy.Coroutines.Coroutine.*******(Boolean )
en Buddy.Coroutines.Coroutine.Resume()
en Zeta.Bot.ActionRunCoroutine.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.***********()