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Disable Conversation clicking

cibus77

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Aug 30, 2013
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How do I disable clicking yes to Boss fights in Trinity?

I want to run with Lazy Raider, but not join other players boss fights in Bounty runs....
 
How do I disable clicking yes to Boss fights in Trinity?

I want to run with Lazy Raider, but not join other players boss fights in Bounty runs....

I don't know if this will do it, but you could try disabling questtools and see if that works.
 
To prevent flip-flop in town, edit line 90 in file Cache/RefreshUnit.cs, i already posted this method 3 days ago at Trinity thread


Code:
 if (CurrentCacheObject.IsQuestGiver && !Trinity.Player.IsInTown)
 
Will this stop bot from clicking yes to boss fights and clicking YES/OK to all conversations?
 
Ah damn, nope, just missed the topic i guess :) Is it apeared only in new Trinity version?
 
The new Trinity versions has this Lazy Raider option yes. But to be able to play with others in a public game, I cant have my char instantly clicking yes to everything. Especially not joining other boss fights when we are doing split bounties :|
 
Is there a message what displays in bot log when bot clicks "yes" on boss fight?
 
Its one of these: [Trinity] Clicking UI element Conversation Button (197312512)

Not exactly that number tho....
 
You can change line 125 in file: Helpers/GameUI.cs
from this:
if (IsElementVisible(element))
to this
if (IsElementVisible(element) && name != "Conversation Button")

it will block clicking of it, should atleast, can't check. BUT, it will not click "NO", it will just skip dialog. So may be there should be a timer what waits till conversation timer is off.
 
I was editing that file yesterday, deleted many of those lines...just messed it all up. Gonna try now.
 
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