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Disable Combatmovement - Help rrrix pleasee WILL DONATE $$

landon44

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Sep 11, 2014
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Dear rrrix,

can you please tell us how to disable combat movement, I'm looking to do a lazyraider type thing and there are multiple profiles that disable out of combat movement just fine, but the bot always takes control while in combat. I still want the bot to attack I just want to control ALL THE MOVEMENT, specifically with a demonhunter

plugins/trinity/combat/combatmovement.cs

How can I disable this????

Please help, i've made multiple threads and searched these forums hard but haven't found an answer yet!

I know you're super busy and I appreciate all the hard work you put into demonbuddy, but can you or someone else who is good with this stuff please tell us how to disable combatmovement!?

To whomever can get this working, i'll be glad to donate $$ for your time via paypal or w/e
 
Last edited:
Trinity - > Advanced -> Misc Settings -> Disable All Movement

pls have a try.
 
Download NotePad++

Go to: Demonbuddy > Plugins > Trinity > Movement > PlayerMover

Look for lines called:

public void MoveTowards(Vector3 destination)
{
if (Trinity.Settings.Advanced.DisableAllMovement)
return;

if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
{
return;
}

if (UISafetyCheck())
{
return;
}

And then changed this to:

public void MoveTowards(Vector3 destination)
{
if (Trinity.Settings.Advanced.DisableAllMovement)
return;

return;

if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld)
{
return;
}

if (UISafetyCheck())
{
return;
}

This should disable ALL movement ever.
 
@Exxtaza I'm not home to try this but if it works pm me your paypal email and i'll be glad donate to you, you're the first person in like two weeks to respond with any form of help, thanks!
 
Last edited:

That isn't what im looking for, those profiles allow the player to control movement, but as soon as the bot enters combat the bot takes control of movement until the mobs are dead, has something to do with combatmovement.cs

The second link doesn't help because it doesn't use trinity and doesn't attack at all
 
@Exxtaza That didn't work, bot still takes control and moves while in combat, works fine out of combat I am able to control it, but I want to be able to in combat while its attacking as well. I'm no expert but I feel like plugins/trinity/combat/combatmovement.cs is what needs to be edited. If you could somehow work some magic with that that would be amazing!
 
Last edited:
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