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Different Methods of Mapping

Lutz

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First Method :

Create a Circle, square, oval (or anything close to that) shaped path.

And then make a Cross connecting all sides together.

After that, create your Hotspots about 50 yards far from the borders of the mesh.

The Second Method :

Create a Circle, square, oval (or anything close to that) shaped path.

And then make a Cross connecting all sides together.

After that, create your HotSpots about 50 yards far from the borders of the mesh.

above is from the HB guide - 2 times the exact same text with diff pictures - so what is the other method.
im trying to mod a profile and mesh --- im having trouble with the mesh.
thx
 
Both of the latest HB version use the new nav system so there is no need for the mesh at all. Create hotspots where you want it to fight and let it go.
 
Both of the latest HB version use the new nav system so there is no need for the mesh at all. Create hotspots where you want it to fight and let it go.

kk - all i need is a profile?
mesh is no longer a must have - as it states in the guide?
 
One more stupid question, although i cant promise it will be the last one.

Where can i donwload this HB2 ? best i can find is 1925 or some such

HB2 is just a nickname used for the new navigation and questing features - anything above 1.333 is considered "HB2". The current newest version is 1.9.2.5 for stable (non-questing) and 1.9.3.1 for beta (questing).
 
HB2 is just a nickname used for the new navigation and questing features - anything above 1.333 is considered "HB2". The current newest version is 1.9.2.5 for stable (non-questing) and 1.9.3.1 for beta (questing).

Boah - you are sooo fast - i deleted that post.:D

i tried reading -- and it worked.:rolleyes:
 
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