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Diablo 3 keeps freezing/ not responding bug report .148

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chrisssj3

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I ran bot fine for 7 hours tonight with .142, after which it froze, now with .148 after 1 or 2 hours diablo 3 will freeze too..

However can still press stop or start bot, and from the looks of the log it's almost if the bot is still running..

View attachment 2012-06-22 15.15.txt
 
2nd report overnight

Again like 5 hours straight fine!! Then diablo 3 freeze on me again.....

Can't upload log.. since it's 8 megabyte.. 1 megabyte only allowed here.. :S

Uploaded complete log here:

Zippyshare.com - 2012-06-23 02.45.txt
 
Last edited:
DB Only freezes.. Look up 2nd post.. uploaded entire log.

Bot log is basically repeating this in infinity:

[09:17:49.752 D] [NotificationOKClick Plugin] Check for Notification UI
[09:17:52.895 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at ..(String debugMessage)
at Zeta.Internals.SNOTable.(Int32 snoId)
at Zeta.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Internals.Actors.DiaObject.get_ActorInfo()
at Zeta.Internals.Actors.DiaObject.get_ActorType()
at Zeta.Internals.ActorManager.Update()
at Zeta.CommonBot.Pulsator.()
at Zeta.CommonBot.BotMain.()
 
disable your plugins and next time upload the log on our boards
if it too big,zip it
 
Ah ok good one tony, I will.

Erm I can't disable my plugins since they are needed for botting, the problem doesn't occur right away, from my experience it can happen anywhere from 1 hour to 7 hours succesfully botting.

I need notification OK in order for the bot not to get stuck on messages. I need sarkoth kill wait so the bot doesn't get stuck on death/mobs. And I use unstuck as a safecheck so it unstucks when things go wrong..

You are asking me to run without plugins... the bot WILL get stuck, an will do this test no good?
 
[11:26:41.896 N] Demonbuddy v1.0.607.146 started [11:26:45.695 N] Logging in... - Pastebin.com
Using plugins:
Icools Sarkoth Helper V1.0
MSFix
NotificationOkClicker

It seemed to work fine just before I added MSFix to my bottin, but that's almost necessary if the character happend to die at Sarkoth it will run to Adria's hut, I know I can fix this by upping my damage, hp and whatever affect combat, but at the moment I cannot afford that.
I also noticed D3 freezes, I waited for about 15 minutes to see if it was about to solve itself, but it didn't, once I closed demonbuddy the froze on D3 was released and I could play again...

This have never happend before just with release.. uhm.. Demonbuddy v1.0.607.146 started 146. The 148 is even worse to me. Freezes easier, without any plugins whatsoever, in maximum 15 minutes of botting. And it is not my computer spec fails, I have botted before, running steadily on 5 wow sessions with honorbuddy, as well as I have tried this issue on my father and sisters computer, yet it persist.
 
I got 100 runs last night and then the D3 Client crashed :(
Don't know what I'm doing wrong.
Plugins - notification clicker, unstucker, vachem quest helper
 
Something's going on with the latest DB. Diablo 3 never crashed before, with or without DB. Now Diablo 3 is crashing fairly often using the latest version of DB (DB is still running ok but can't "do" anything since Diablo 3 client has frozen and the task needs killing).

Plugins are icool's sarkoth helper, notification ok clicker, and the latest version of unstucker.

I've left logging on diagnostic and I'll try and see if I can spot anything happening within the DB log at the point of the client itself crashing.
 
Same thing is happening to me, the log doesn't show much after d3 crashes. Using the Monk only sarkoth plugin and profile. As others said , the plugin is needed to run the profile.
 

Attachments

Ok not sure if the log will identify what's actually making D3 crash with the latest DB/the plugins I mentioned above, but here's the log from just before and after it crashes (this is in diagnostic logging);

Code:
[23:13:48.286 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
[23:13:48.287 N] [Icool's Sarkoth farm helper v0.1] Enabeling KillMonsters
[23:13:48.395 N] [Icool's Sarkoth farm helper v0.1] Enabling Loot
[23:13:48.612 D] Navigator.Clear
[23:13:48.723 D] Replaced hook [ProfileOrderBehavior_Hook] 687e37e4-7fbe-4e99-9234-cdaf34cfa659
[23:13:48.842 D] Replaced hook [ProfileOrderBehavior_Hook] c1e96f8c-7d51-49a1-bc2f-ded061ccdf8f
[23:13:48.967 D] Replaced hook [ProfileOrderBehavior_Hook] 168688b7-ca82-4563-8f2b-625f57601eaf
[23:13:48.996 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:13:48.996 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:13:49.119 D] Replaced hook [ProfileOrderBehavior_Hook] bc3e5d8d-62ed-445b-a4c0-254059062bb2
[23:13:49.244 D] Replaced hook [ProfileOrderBehavior_Hook] 6f90f5c7-aa4e-4d69-8879-a5d94dc4d8bc
[23:13:49.252 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[23:13:49.266 D] Successfully generated path from {X=64,Y=29} to {X=41,Y=47} in 00:00:00.0000018 with 2(2) hops
[23:13:49.266 D] Client path generated.
[23:13:49.266 D] Generated path to <117.8131, 103.533, 0.1000004> (MoveTo Sarkoth Door) with 2 hops.
[23:13:49.632 V] Kicking in barricade Table_Empty_trOut_Cellar-215
[23:13:58.997 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:13:58.997 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:13:59.760 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   at Zeta.Internals.Actors.ActorMovement.MoveActor(Vector3 position, Single velocity, Int32 flags, Int32 snoPowerWalk)
   at Belphegor.BelphegorPlayerMover.MoveTowards(Vector3 to)
   at Zeta.Navigation.DefaultNavigationProvider.(String destinationName)
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.CommonBot.CommonBehaviors..(Object o)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:13:59.879 V] Kicking in barricade Table_Empty_trOut_Cellar-215
[23:14:08.998 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:14:08.998 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:14:09.880 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.CommonBot.CommonBehaviors..(Object o)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:14:09.988 N] [Unstucker v2.0.6] Your character appears to be stuck. Attempting to unstuck by moving...
[23:14:09.988 N] [Unstucker v2.0.6] Moving character to <2366.157, 4877.982, 1861.1>
[23:14:18.998 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:14:18.998 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:14:19.988 D] Exception while pulsing plugin Unstucker v2.0.6: System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   at Eax.Plugins.Unstucker.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[23:14:20.002 V] Kicking in barricade Table_Empty_trOut_Cellar-215
[23:14:28.999 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:14:28.999 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:14:30.004 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.CommonBot.CommonBehaviors..(Object o)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()
[23:14:30.111 N] [Unstucker v2.0.6] Your character appears to be stuck. Attempting to unstuck by moving...
[23:14:30.111 N] [Unstucker v2.0.6] Moving character to <-4209.843, -4087.018, -3325.9>
[23:14:38.999 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:14:38.999 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:14:40.111 D] Exception while pulsing plugin Unstucker v2.0.6: System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent was never fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   at Eax.Plugins.Unstucker.OnPulse()
   at Zeta.Common.Plugins.PluginManager.PulsePlugin(IPlugin plugin)
[23:14:40.124 V] Kicking in barricade Table_Empty_trOut_Cellar-215
[23:14:49.000 D] [NotificationOKClick Plugin0.7] Check for Notification UI
[23:14:49.000 D] [NotificationOKClick Plugin0.7] Bot Thread = True, IsRunning = True, IsInGame = True
[23:14:50.125 D] System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at ..(String debugMessage)
   at Zeta.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 powerType, Int32 targetACDGuid)
   at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.CommonBot.CommonBehaviors..(Object o)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..MoveNext()
   at (Object )
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.CommonBot.BotMain.()

etc. etc. repeated over & over until I stopped it.

Was it this;
[23:13:49.632 V] Kicking in barricade Table_Empty_trOut_Cellar-215

I wonder? I'll see if that's what happens just before it crashes next time it crashes.
 
Last edited:
My Diablo 3 has been crashing 7-9+ times a day since last 2 bot releases/D3 patch update. Sometimes it can go for a while, sometimes it doesn't take long at all. When I play manually I had 0 problems on 3 toons farming Act3/4 inferno for hours. I have been botting Sarkoth Inferno, Core of Arreat and even tried some 1-12 Queen runs on a wizard alt. All of them had problems. The MAIN time it crashes is while the game is loading or while transitioning zones (usually during initial load into the game to start the next run).
 
Seems to run better without MSFix, but could just be coincidence. Had it running for an hour so far. Couldn't get 15 minutes in prior to disabling the plugin.
 
I'm getting this aswell, its impossible to afk like this
i've also noticed that the crashes are more frequent when the game is loading, as cendizzy has noticed
 
Glad im not the only one lol lets keep this bumped!

I tried the new AGB plugin, Carguy's 1.4. All seperately (meanign no additional plugins other then the topic listed) And they ALL FREEZE/crash :(
 
Having the same issue on multiple plugin loadouts. No point for me to include a log since someone in this thread already provided a before and after diagnostic log. As other have said it seems to only happen between transitions or load times. This indeed makes afk-ing a near impossibility at the moment.
 
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